
Sketch is a must know for UX /UI designers. It's easy to learn and use. The developers are always open to feedback and update the app frequently. Review collected by and hosted on G2.com.
Sketch is not great for flow diagrams, illustrations, or prototyping, although they are working to improve the latter. Review collected by and hosted on G2.com.
I like Sketch because of it's featureset combined with the functionality that has come from all of the plugins. Sketch is an invaluable tool within my work flow. I have never been an Adobe cloud fan. Sketch had a slight learning curve but once I learned which plugins added that wow factor and the keyboard shortcuts that turned tedious into trivial Sketch became my go-to.
I Review collected by and hosted on G2.com.
There is a learning curve but it's much less extreme than some of the better known alternatives. There is not much that I dislike about Sketch. There are a few features that do not always work smoothly but the Sketch team is very active in releasing updates. Each iteration has gotten better and better.
I dislike most that not everyone I share files with has sketch so sharing files is not always as simple. Review collected by and hosted on G2.com.
Its so light and flexible with lots of thought put into intuitive ways to increase your efficiency. They also have so many great plugins to things like Invision that let you streamline your design workflow by auto-syncing to your prototype screens. Review collected by and hosted on G2.com.
I wish there was a clearer way to get to pixel perfect designs. Review collected by and hosted on G2.com.
Simplicity of the interface and ability of create and test responsive designs. Availability of plugins to enhance functionality is great. Review collected by and hosted on G2.com.
I have yet to identify dislikes. I do miss the version control. I would like to have an ability to share and work with co-workers simultaneously Review collected by and hosted on G2.com.
It's vector based and very similar to Adobe Illustrator Review collected by and hosted on G2.com.
As someone who is used to Adobe Illustrator, Sketch is lacking some of the basic functions that made Illustrator indispensable in the design world. I will always choose that over Sketch. Review collected by and hosted on G2.com.
Sketch is the first tool that allows our designers and developers to collaborate nearly seamlessly with one another. The ease with which you can design concepts, lay them out almost on platform and then quickly and easily export those assets creates a development pipeline that is quick, efficient and pixel perfect.
Previously we had a solution that cobbled together photoshop with various actions and 3rd party tools like Slicy (great if you are stuck with photoshop!) but Sketch replaces all of that with a simple workflow that our entire team, from designers to developers to product managers, can directly engage with. Review collected by and hosted on G2.com.
We are always looking for opportunities to remove tools from our pipeline. Unfortunately, even with Sketch viewer, we are still needing to use tools such as Principle (for UX visualization) and PaintCode (for parametric object creation) and these feel like places where Sketch could really grow in.
Particularly the parametric object generation. There are plugins for Sketch but wouldn't it be great if Sketch was able to natively work in parametric contexts (Sketch..buy the PaintCode company, its a perfect fit)... Review collected by and hosted on G2.com.