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Wireframing software, like prototyping software, is used during the beginning stages of website design and product development. Prototyping happens after wireframing. Wireframing sets up the initial structure of the design, and acts as a map for the interface or layout of the product. Prototyping simulates the wireframe in a visual manner. While prototyping software helps users create interactive simulations of a design, wireframing software helps users create blueprints for the content and structure of a software or website design. Users can implement custom wireframes into prototyping software to create interactive, visual representations of a design that can be tested and presented. Wireframing tools often come with easy-to-use templates and stencils for quick mock-ups.
Wireframing software shares similar features to diagramming software. However, wireframing has more robust features built for creating interactive, visual mock-ups of software designs. Diagramming tools are more basic, and are ideal for users that want to create floor plans and flowcharts. Users can use a diagramming tool to brainstorm a wireframing project. In many cases, platforms include wireframing software, prototyping software, and diagramming software together. This is helpful for users that need to implement all three.
Key Benefits of Wireframing Software
Wireframing software is beneficial for product designers starting a design from scratch. Designers often must pitch and present design ideas before completing an entire design. Both wireframing software and prototyping software are ideal tools to use for these preliminary efforts. Wireframing software lets users create blueprints for a design, which helps non-designers understand what different parts of the design might look like. In addition, wireframing software helps users perceive the responsiveness of the design, and the overall appeal of the design. This software allows designers and developers to collaborate by utilizing a structured visual blueprint, rather than relying on verbal meetings and brainstorming sessions with no tangible outline. The collaboration aspect is a major benefit to wireframing software. This software enables seamless communication and collaboration between designers, developers, and managers; they can work on a mock-up project in real time using commenting and feedback features.
Due to its accessibility, wireframing software is typically used by product designers. However, developers that work with product design also use the tool.
Product designers — Product designers use wireframing software to create mock-ups of their designs. They then pass their blueprint to a development team. Product designers either use their own blueprints in prototyping software or pass off their mock-ups to developers to create an interactive simulation for testing purposes.
Software developers — Developers are often the designers and creators of software. Wireframing software can benefit software developers by helping them frame the beginning stages of a design. Software designers can create a rough or detailed design of a product and adjust specific assets in the design as the idea progresses. Once an idea is finalized, it moves onto the prototyping stage.
UI designers — Wireframing is a major step to take for UI (user interface) designers. Wireframing and prototyping makes the UI design process easier for designers. UI designers use wireframing tools to build a structure for a website’s interface. This blueprint includes as much or as little detail as the team requires. Wireframing is typically used as a brainstorming opportunity for UI designers, since it allows users to place specific elements of a future web page in a design and move or adjust elements as the design evolves.
Wireframing software comes with many features that help users build a software design blueprint without a big learning curve.
Stencils — Stencils are design templates used in place of freehand drawing — they help make the design process quicker. With stencils, designers can easily create professional blueprints without resorting to sketches, which take longer to create and require more effort on the artist’s part.
Sketching — Sketching is freehand drawing. Users that are adept at freehand drawing can use the sketching feature to draw outlines and other design elements. Users can create detailed drawings that can be later used within a prototype. Sketches can be rough for brainstorming purposes and are easily edited and adjusted using the design editing feature.
Design editing — The design itself is created in the sketching or stenciling phase, which is later edited using this feature. The design editing feature enables users to edit specific aspects of a design within the tool, including the shape, size, and position.
Stock designs— For users on a time crunch, stock designs are a useful resource. Many wireframing tools include a variety of stock images, icons and fonts designers can use in their mock-ups. For example, if a user is working with a mobile app mock-up, they might choose large, colorful buttons that are optimal for mobile devices.
Drag and drop — Users can drag images and other aspects of a design into the mock-up for efficient design building. The drag and drop is intuitive and often automatically adjusts the size and position of the image.
Collaboration — Entire teams can collaborate on one mock-up and provide comments, feedback, and edits all in the same interface. This is especially helpful for larger teams or teams with remote members. Comments and feedback help make the wireframing process quicker and more efficient since it alleviates the need for in-person communication for minor edits and issues.
Restricted creative freedom — While wireframing software is an efficient way to create a visually detailed mock-up, in some ways it creatively restricts the designer. Wireframes are meant to be basic visual representations of a design, as a result, many designers find themselves representing a more granular visual display of their design idea without the necessary tools. Designers should be prepared to create simple designs since wireframes are basic, preliminary blueprints.
Rigid expectations — Wireframes are like blueprints to a house. Once the blueprint is made and approved, changes are difficult — especially further down the development line. Wireframes create a blueprint for a design to convey the idea before prototyping it. However, once a wireframe is approved and prototyped, major adjustment proposals may be more difficult to communicate, especially if the wireframing and prototyping is done by different teams. To avoid major complications down the line, businesses should prepare to make major adjustments, even if it strays from the original ideas presented during the wireframing process.