I like the library of preset materials. It makes it really easy to iterate and conceptualize different looks for the same model. Its also super fast
At its core, Substance Painter is clunky. It's very resource-heavy for the average user and can be challenging to work in if the computer's hardware wasn't built for 3D work. Additionally, Adobe's render engine is still terrible. On an average PC or Mac,...
Once you get through the interface and start working with MARI there is no more robust texture toolset on the market. MARI can work with huge texture sizes and multiple UDIMS, putting it into a class leading workflow. The controls are simple and intuitive...
A lot of patience is required, it's not an easy software and requires a lot of time to be understood.
I like the library of preset materials. It makes it really easy to iterate and conceptualize different looks for the same model. Its also super fast
Once you get through the interface and start working with MARI there is no more robust texture toolset on the market. MARI can work with huge texture sizes and multiple UDIMS, putting it into a class leading workflow. The controls are simple and intuitive...
At its core, Substance Painter is clunky. It's very resource-heavy for the average user and can be challenging to work in if the computer's hardware wasn't built for 3D work. Additionally, Adobe's render engine is still terrible. On an average PC or Mac,...
A lot of patience is required, it's not an easy software and requires a lot of time to be understood.