Substance Painter has been a staple for 3D texturing for many years now, you can think of it as photoshop, but for 3D. With a number of features that makes creating masks, materials, and textures much easier than manually creating it in a 2D photoediting...
Difficult interface. This was not intuitive for me and i am well versed in photoshop and illustrator.
It's hard not to love all the programs in the Autodesk Media and Entertainment Collection. I use Maya, Arnold, and Motion builder the most but have dabbled with Recap as well. The collection is a great suite of tools for 3D work providing capabilities in...
The tool itself can be a bit slow with longer render times, and the interface is a bit clunky.
Substance Painter has been a staple for 3D texturing for many years now, you can think of it as photoshop, but for 3D. With a number of features that makes creating masks, materials, and textures much easier than manually creating it in a 2D photoediting...
It's hard not to love all the programs in the Autodesk Media and Entertainment Collection. I use Maya, Arnold, and Motion builder the most but have dabbled with Recap as well. The collection is a great suite of tools for 3D work providing capabilities in...
Difficult interface. This was not intuitive for me and i am well versed in photoshop and illustrator.
The tool itself can be a bit slow with longer render times, and the interface is a bit clunky.