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118 UXPin Reviews
Overall Review Sentiment for UXPin
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Integration with dev tools such as storybook, makes the handover process easier. Review collected by and hosted on G2.com.
There is a bit of upskilling needed for my team - we're new to tools like UXPin and it's not quite as intuitive as some other tools on the market Review collected by and hosted on G2.com.
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Design with native css animations and lot of prototyping options. Gather feedback on your design. Iterate. Give handoff to developers. Promising real code components (react) in a design tool. Review collected by and hosted on G2.com.
Can be sometimes sluggish. Limited export options - not every element can be exported to png/svg. Review collected by and hosted on G2.com.
Creation of highly interactive prototypes is quick and intuitive -unlike Invision and Figma which results in multiple unintelligible connection lines which makes interactivity unscalable.
- states, variables, and conditionals work great in combination
The whole UX design flow can be done on UXPin - from lo-fi conceptual wireframe, to hi-fi wireframe and prototype, to developer handoff files.
Layers are a lot more manageable as you don't have to deal with multiple frames.
Multiple users can work on a project simultaneously. Review collected by and hosted on G2.com.
The lack of updated and comprehensive Material UI design library. The Material UI components on UXPin is outdated.
Sometimes laggy. Review collected by and hosted on G2.com.
UXPin is a great tool that our whole team uses to prototype and map out complex manufacturing processes with our customers. On any production floor the complexity and corner cases are numerous and UXPin allows us to work together with our customers to hash out all these issues through a clear UI/UX prior to going into building/customizing complex logic and software. This toolset helps shave mountains of time off of our software customization time and is a great tool to use repeatedly for all our processes. Review collected by and hosted on G2.com.
Would be great if pricing was a bit lower as we're a small team and the costs are a bit high to use UXPin. Review collected by and hosted on G2.com.
I work on a very dynamic and plural team.
This means we need to get all the deliverables synced and updated for everybody.
UXPin simply allows doing this in a natural and automatic way.
Multiple designers (UI/UX), QAs, PMs, POs can access the file at the same time an see, in real-time, all the work being done.
They can add documentation, comments, approves, and do discovery in a seamless way.
The interactive prototypes can be done while working on the layout, by other team members.
And if you need to add conditional decision on the flux of your app/website, UXPin allows you to use variables.
Does the user is logged in? If so, goes to this way, if not, goes to this other way.
And the big triumph: the design system.
UXPin auto-create a complete design system based on your components from your layouts.
You can remove/add more instructions and elements from your design system and can share/protect the layouts, documentation, prototype, and design system with anyone.
So basically, you can do all the processes and management of your UI/UX project trough UXPin. Review collected by and hosted on G2.com.
If I can suggest something, I would like to see the possibility to work offline and integrate with other tools like Zeplin, Lucidchart, and so on. Also, it would be amazing to have documentation more structured and customized. Some features should be available on low tier plans.
You guys are doing an amazing job listening to the users. Review collected by and hosted on G2.com.
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I started using UXPin in 2015 and I love that the tool keeps evolving and bringing new features over time. I think I've tried every prototyping that was in the market since 2008 and the only one that stayed with me that long was UXPin.
- Designing has been very easy, always providing updates and better ways of doing things
- I love the documentation because it allows me to document all my pages and elements while I'm working on them and I get to share them with the client.
- Revisions feature: I get to create as many revisions for my project - very helpful when clients change their minds or you want to revert back to a previous idea/feature you've done.
- Flexibility and efficiency: it's very easy for me now to prototype and design using UXPin, you can get really fast thanks to all the features they have added over the years.
- Customer Support: always fast and responsive to support with any issue you may face
- Getting feedback and getting users to view it and test it is pretty easy Review collected by and hosted on G2.com.
- connectivity is sometimes a problem. I don't feel i can rely fully on the offline tool yet, but it would be great if they enhance the current one.
- having more templates that we can use while we design (more libraries) Review collected by and hosted on G2.com.
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- HTML based design with states and CSS interactions. This is the future of design. No longer do you need to create 5 different art boards to describe one interaction. Just create a component with multiple states. It's easy. It's awesome.
- The way your designs look in UXPin are the way they will look in code... because it is code. Vector tools like Sketch, Illustrator, and Figma look amazing on the mockups, but when they transition to code something is off. This is because vectors render differently straight HTML. UXPin provides the most true to production mockups.
- Custom CSS and JavaScript. Again, you're prototyping in HTML. This allows you to create rich, conditional interactions that would otherwise be nearly impossible in a vector design tool.
- Developer handoff is easier than ever. It is as simple as sharing a link and the devs have everything. Not to mention the integrated Design Pattern Library anyone can access where you can include code snippets. This was built for UX Designers.
- UXPin is built for teams. Collaboration between designers is awesome! Projects are shared with the team by default. It makes testing and design critique super easy.
- Great community. UXPin as an active community which you can find here: https://spectrum.chat/uxpin
Sometimes the questions I post are answered within minutes. Not to mention you can chat with support from the product. Super cool. Review collected by and hosted on G2.com.
- There are a lot of bugs. Which I understand considering the complexity of the product. They do a pretty good job of fixing them when reported but it can be super frustrating sometimes when I login and all my margins are changed or somehow my content has shifted by a few pixels.
- It slows down on big projects. This makes sense considering that UXPin is a web application. But if your project has too many pages expect some delays.
- Iteration is not very effective. You can only iterate by project when I really need to iterate by page. It is a real struggle at times. I have to create each new page with a version number to see my progress.
- Moving from project to project is inefficient. It takes like 10 clicks to get from one prototype to another in a different project. Not the end of the world but certainly annoying. Review collected by and hosted on G2.com.
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I've used various wireframing tools over the years but none have come close to UXPin. Wireframe tools with very basic interaction just don't cut it. Wireframe tools with hotspots are just not enough. And tools where I have to use one app to create static images and another to import the images (over and over again) and then add hotspots? No way!
In UX pin, which I've been using for 5 years now, I can do all my design work (lo-fi or high fidelity) in one app. And I can add as little or as much complexity and interaction as I want. I tend to work in lo-fi, grey scale, with unpolished designs. However the interactive design I use in UX pin is quite advanced. I have modals, with tabs and dropdowns, and settings get saved and re-used in a different screen etc. I change the content of some elements depending on interactions in other elements etc. Then I can test this and see what works, and I never get it right first time. This is the beauty of fully interactive prototypes. I can really see what works, not make guesswork with static designs. And then I can obviously fully test the prototypes with other stakeholders. And then the prototype IS the documentation. I can hand this to an engineer with very little extra documentation.
UXpin also quite flexible. I mostly build and design all elements within uxpin. Sometimes I do import screengrabs from our application, and put interactive elements on top. So it works really well either way. And the UX of UXpin itself is quite good. It uses Progressive Disclosure quite well to produce a really clean UI with plenty of functionality under the hood.
The ability to have completely different states for elements, not just a button but a whole collection of elements which might contain other elements with multiple states...this is a gamechanger.
I have to admit I actually enjoy using UX Pin. Prototyping is the fun part of my job.
And finally the UXPin is always getting better, updates are regular and substantial. Review collected by and hosted on G2.com.
In a multilayered prototype, I sometimes find text hard to edit (content not format). I sometimes have to drag away from all other elements to double-click and edit. I think an "edit text content" option in the right-click menu would be useful.
One other very small thing: When I used uxpin in a browser, I could preview and quickly copy and paste url and add to a document or send to colleague. Since moving to standalone app, I find this (common) workflow a bit cumbersome. Would be nice to have a copy url button in the app preview screen. Review collected by and hosted on G2.com.
I've been personally using UXPin since its launch. An Amazing product which keeps on getting better day by day. They have listened to my feedback multiple times over twitter, responded back positively and have implemented it.
Icon libraries are available within the software, the user doesn't have to go out look for icons and waste time. Prototyping and documentation is another plus. Communication and collaboration between clients and the development team can be done easily and effectively.
Transferring of elements from one responsive version to another automatically helps a lot. As this avoids unnecessary copy-pasting.
I wish them all the very best! Review collected by and hosted on G2.com.
The only thing I'm waiting for UXPin to implement is complete Offline Tool. Review collected by and hosted on G2.com.
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The most intuitive and powerful prototyping program I've ever tried--UXpin has completely changed the way my creative team works. We're able to give high fidelity prototypes to clients and make edits quickly without compromising the rest of the design. Best of all, hand-off between designer and the dev team have gotten 1000% better. Our devs get much more accurate info than they would from a Photoshop doc, and they can download brand styles, images, and svgs directly from the prototype. Review collected by and hosted on G2.com.
I still find the occasional bug, but the UXpin team is constantly making updates and improving the product. Review collected by and hosted on G2.com.