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UXPin Reviews & Product Details - Page 4

UXPin Overview

What is UXPin?

UXPin is the design tool ideal for interactive prototyping, design systems and documentation. Some of our latest features include: Variables, conditional interactions, expressions, interactive states, data generator (integrated with Unsplash to get their free stock photos directly in UXPin!). And much more! No extensive training is required to start designing in UXPin. Our modern and intuitive editor lets you quickly create the perfect user experience from start to finish without leaving the app. Unlike in other image-based design tools, anything you create in UXPin is based on html, css and js code. Since it's the same technology developers will work with, their code will match your design perfectly always. Why code-based design? Since 2010, UXPin has been on a mission to enable the best user experiences by merging design and engineering into one world of better, faster product development. Try UXPin yourself with a free trial: https://goo.gl/zfM6yL

UXPin Details
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UXPin Community
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Product Description

UXPin is the UX Design Platform that gets it right. Sign up for a free trial.


Seller Details
Seller
UXPin
Year Founded
2010
HQ Location
Gdansk, Poland
Twitter
@uxpin
39,974 Twitter followers
LinkedIn® Page
www.linkedin.com
18 employees on LinkedIn®

UXPin S.
US
Overview Provided by:

Recent UXPin Reviews

Verified User
E
Verified UserSmall-Business (50 or fewer emp.)
5.0 out of 5
"UXPin - The next generation UX design tool"
What isn't to like? From wireframe to functional high fidelity testable prototype, to hi-fi design, to dev handoff while building out libraries/des...
VP
Varun P.Mid-Market (51-1000 emp.)
5.0 out of 5
"A True Web-Based Prototyping Tool"
The ease with which I can share my designs with any number of stakeholders is incredible! It's something that I find myself taking for granted now,...
Neel L.
NL
Neel L.Small-Business (50 or fewer emp.)
3.5 out of 5
"UXPin is close to what happens in actual web development."
Through this tool, we can create interactive prototypes that can be shared with our clients, along with a phone frame. That's pretty cool. UXPin is...
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UXPin Media

UXPin Demo - UXPin – Editor
Transform your ideas into high fidelity, clickable prototypes within seconds! Create designs from scratch or use pre-built components from our UI libraries.
UXPin Demo - UXPin – Preview with comments
Gather feedback directly on design elements and connect with Jira to make sure engineers have easy access to the most recent version of your prototype.
UXPin Demo - UXPin – Preview with Spec Mode
Hand over projects with confidence, knowing that specs, CSS, and code snippets will be documented for each element in your design project.
UXPin Demo - UXPin – Design System
Document your design system and know that your entire team is using the same components and spec. Put an end to inconsistencies and confusion, so you can get your product to market faster!
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Have you used UXPin before?
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Video Reviews

118 UXPin Reviews

4.2 out of 5
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118 UXPin Reviews
4.2 out of 5
118 UXPin Reviews
4.2 out of 5

UXPin Pros and Cons

How are these determined?Information
Pros and Cons are compiled from review feedback and grouped into themes to provide an easy-to-understand summary of user reviews.
Pros
Cons

Overall Review Sentiment for UXPinQuestion

Time to Implement
<1 day
>12 months
Return on Investment
<6 months
48+ months
Ease of Setup
0 (Difficult)
10 (Easy)
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G2 reviews are authentic and verified.
Verified User in Computer Software
UC
Mid-Market(51-1000 emp.)
More Options
Validated Reviewer
Review source: Organic
What do you like best about UXPin?

Integration with dev tools such as storybook, makes the handover process easier. Review collected by and hosted on G2.com.

What do you dislike about UXPin?

There is a bit of upskilling needed for my team - we're new to tools like UXPin and it's not quite as intuitive as some other tools on the market Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

Prototyping, handover to dev team, easier way to gain customer feedback Review collected by and hosted on G2.com.

Sebastian W.
SW
Creative Director
Mid-Market(51-1000 emp.)
More Options
Validated Reviewer
Verified Current User
Review source: Organic
Business partner of the seller or seller's competitor, not included in G2 scores.
What do you like best about UXPin?

Design with native css animations and lot of prototyping options. Gather feedback on your design. Iterate. Give handoff to developers. Promising real code components (react) in a design tool. Review collected by and hosted on G2.com.

What do you dislike about UXPin?

Can be sometimes sluggish. Limited export options - not every element can be exported to png/svg. Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

Whole design process in one app. Don't need other tools. Review collected by and hosted on G2.com.

Verified User in Information Technology and Services
UI
Mid-Market(51-1000 emp.)
More Options
Validated Reviewer
Verified Current User
Review source: G2 invite
Incentivized Review
What do you like best about UXPin?

Creation of highly interactive prototypes is quick and intuitive -unlike Invision and Figma which results in multiple unintelligible connection lines which makes interactivity unscalable.

- states, variables, and conditionals work great in combination

The whole UX design flow can be done on UXPin - from lo-fi conceptual wireframe, to hi-fi wireframe and prototype, to developer handoff files.

Layers are a lot more manageable as you don't have to deal with multiple frames.

Multiple users can work on a project simultaneously. Review collected by and hosted on G2.com.

What do you dislike about UXPin?

The lack of updated and comprehensive Material UI design library. The Material UI components on UXPin is outdated.

Sometimes laggy. Review collected by and hosted on G2.com.

Recommendations to others considering UXPin:

Try out the free trial.

The conceptual model for UXPin differs slightly from other similar offerings but it's very intuitive and has worked great for my workflow and our UX teams' needs. Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

High fidelity prototyping for user testing and Developer handover. Review collected by and hosted on G2.com.

WD
Small-Business(50 or fewer emp.)
More Options
Validated Reviewer
Verified Current User
Review source: Organic
What do you like best about UXPin?

UXPin is a great tool that our whole team uses to prototype and map out complex manufacturing processes with our customers. On any production floor the complexity and corner cases are numerous and UXPin allows us to work together with our customers to hash out all these issues through a clear UI/UX prior to going into building/customizing complex logic and software. This toolset helps shave mountains of time off of our software customization time and is a great tool to use repeatedly for all our processes. Review collected by and hosted on G2.com.

What do you dislike about UXPin?

Would be great if pricing was a bit lower as we're a small team and the costs are a bit high to use UXPin. Review collected by and hosted on G2.com.

Recommendations to others considering UXPin:

Great toolset and certainly worthwhile using as it'll help shave a lot of time off from prototyping and working with customers. It might take a bit to learn at first but worth the investment in time and helps your team better collaborate and helps for a better client/vendor relationship. We've been using this for a lot of our complex customers that require a personal touch and their processes are extremely complex. Therefore in order for us to make sure that our solution is the perfect fit, we need a rapid way to be able to perform prototyping and to ensure that it's exactly what the customer needs. UXPin helps a lot with doing this. Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

We're using UXPin to help tackle and reduce the need for software customization and rework which eats up a lot of our developers' time. By using UXPin, this allows for a very easy process of our project managers and deployment analysts to configure solutions together with the customer prior to it showing up in front of a developer's tasks. With this we see time savings and cost savings for our team to reduce the need for most rework and hassle with our customers over clarifications. Review collected by and hosted on G2.com.

TM
Enterprise(> 1000 emp.)
More Options
Validated Reviewer
Review source: Organic
Business partner of the seller or seller's competitor, not included in G2 scores.
What do you like best about UXPin?

I work on a very dynamic and plural team.

This means we need to get all the deliverables synced and updated for everybody.

UXPin simply allows doing this in a natural and automatic way.

Multiple designers (UI/UX), QAs, PMs, POs can access the file at the same time an see, in real-time, all the work being done.

They can add documentation, comments, approves, and do discovery in a seamless way.

The interactive prototypes can be done while working on the layout, by other team members.

And if you need to add conditional decision on the flux of your app/website, UXPin allows you to use variables.

Does the user is logged in? If so, goes to this way, if not, goes to this other way.

And the big triumph: the design system.

UXPin auto-create a complete design system based on your components from your layouts.

You can remove/add more instructions and elements from your design system and can share/protect the layouts, documentation, prototype, and design system with anyone.

So basically, you can do all the processes and management of your UI/UX project trough UXPin. Review collected by and hosted on G2.com.

What do you dislike about UXPin?

If I can suggest something, I would like to see the possibility to work offline and integrate with other tools like Zeplin, Lucidchart, and so on. Also, it would be amazing to have documentation more structured and customized. Some features should be available on low tier plans.

You guys are doing an amazing job listening to the users. Review collected by and hosted on G2.com.

Recommendations to others considering UXPin:

The tool is easy to work and implement.

Check the needs and the plans because some features are available only on high tier plans.

But anytime you can contact the support and they will answer you super fast.

UXPin can easily replace almost any other UI tools you are using.

So you if are looking for comprehensive tools, UXPin probably is the ultimate one. Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

We are building and managing the entire UX/UI project trough UXPin.

It's much, much faster, easier, and practical use of this tool to make the daily job.

Now we have much more time to focus on the strategic process and the "re-do" factor disappeared. Review collected by and hosted on G2.com.

Lara C.
LC
Technology Coordinator & Business Development
Small-Business(50 or fewer emp.)
More Options
Validated Reviewer
Review source: Organic
What do you like best about UXPin?

I started using UXPin in 2015 and I love that the tool keeps evolving and bringing new features over time. I think I've tried every prototyping that was in the market since 2008 and the only one that stayed with me that long was UXPin.

- Designing has been very easy, always providing updates and better ways of doing things

- I love the documentation because it allows me to document all my pages and elements while I'm working on them and I get to share them with the client.

- Revisions feature: I get to create as many revisions for my project - very helpful when clients change their minds or you want to revert back to a previous idea/feature you've done.

- Flexibility and efficiency: it's very easy for me now to prototype and design using UXPin, you can get really fast thanks to all the features they have added over the years.

- Customer Support: always fast and responsive to support with any issue you may face

- Getting feedback and getting users to view it and test it is pretty easy Review collected by and hosted on G2.com.

What do you dislike about UXPin?

- connectivity is sometimes a problem. I don't feel i can rely fully on the offline tool yet, but it would be great if they enhance the current one.

- having more templates that we can use while we design (more libraries) Review collected by and hosted on G2.com.

Recommendations to others considering UXPin:

Try out all the features to explore the full potential Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

- Documentation

- Keeping everything in one place and revisions

- Different ways of sharing the deliverables with clients

UXPin definitely allowed me to do my job better :) Review collected by and hosted on G2.com.

Daniel E.
DE
Entrepreneurial Projects
E-Learning
Mid-Market(51-1000 emp.)
More Options
Validated Reviewer
Verified Current User
Review source: Organic
What do you like best about UXPin?

- HTML based design with states and CSS interactions. This is the future of design. No longer do you need to create 5 different art boards to describe one interaction. Just create a component with multiple states. It's easy. It's awesome.

- The way your designs look in UXPin are the way they will look in code... because it is code. Vector tools like Sketch, Illustrator, and Figma look amazing on the mockups, but when they transition to code something is off. This is because vectors render differently straight HTML. UXPin provides the most true to production mockups.

- Custom CSS and JavaScript. Again, you're prototyping in HTML. This allows you to create rich, conditional interactions that would otherwise be nearly impossible in a vector design tool.

- Developer handoff is easier than ever. It is as simple as sharing a link and the devs have everything. Not to mention the integrated Design Pattern Library anyone can access where you can include code snippets. This was built for UX Designers.

- UXPin is built for teams. Collaboration between designers is awesome! Projects are shared with the team by default. It makes testing and design critique super easy.

- Great community. UXPin as an active community which you can find here: https://spectrum.chat/uxpin

Sometimes the questions I post are answered within minutes. Not to mention you can chat with support from the product. Super cool. Review collected by and hosted on G2.com.

What do you dislike about UXPin?

- There are a lot of bugs. Which I understand considering the complexity of the product. They do a pretty good job of fixing them when reported but it can be super frustrating sometimes when I login and all my margins are changed or somehow my content has shifted by a few pixels.

- It slows down on big projects. This makes sense considering that UXPin is a web application. But if your project has too many pages expect some delays.

- Iteration is not very effective. You can only iterate by project when I really need to iterate by page. It is a real struggle at times. I have to create each new page with a version number to see my progress.

- Moving from project to project is inefficient. It takes like 10 clicks to get from one prototype to another in a different project. Not the end of the world but certainly annoying. Review collected by and hosted on G2.com.

Recommendations to others considering UXPin:

All UX people should be using this. Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

- Delivering awesome, interactive prototypes to developers.

- Creating a shared style library with the team.

- Testing designs and documenting my work. Review collected by and hosted on G2.com.

John B.
JB
Head of Product
Internet
Small-Business(50 or fewer emp.)
More Options
Validated Reviewer
Verified Current User
Review source: Organic
What do you like best about UXPin?

I've used various wireframing tools over the years but none have come close to UXPin. Wireframe tools with very basic interaction just don't cut it. Wireframe tools with hotspots are just not enough. And tools where I have to use one app to create static images and another to import the images (over and over again) and then add hotspots? No way!

In UX pin, which I've been using for 5 years now, I can do all my design work (lo-fi or high fidelity) in one app. And I can add as little or as much complexity and interaction as I want. I tend to work in lo-fi, grey scale, with unpolished designs. However the interactive design I use in UX pin is quite advanced. I have modals, with tabs and dropdowns, and settings get saved and re-used in a different screen etc. I change the content of some elements depending on interactions in other elements etc. Then I can test this and see what works, and I never get it right first time. This is the beauty of fully interactive prototypes. I can really see what works, not make guesswork with static designs. And then I can obviously fully test the prototypes with other stakeholders. And then the prototype IS the documentation. I can hand this to an engineer with very little extra documentation.

UXpin also quite flexible. I mostly build and design all elements within uxpin. Sometimes I do import screengrabs from our application, and put interactive elements on top. So it works really well either way. And the UX of UXpin itself is quite good. It uses Progressive Disclosure quite well to produce a really clean UI with plenty of functionality under the hood.

The ability to have completely different states for elements, not just a button but a whole collection of elements which might contain other elements with multiple states...this is a gamechanger.

I have to admit I actually enjoy using UX Pin. Prototyping is the fun part of my job.

And finally the UXPin is always getting better, updates are regular and substantial. Review collected by and hosted on G2.com.

What do you dislike about UXPin?

In a multilayered prototype, I sometimes find text hard to edit (content not format). I sometimes have to drag away from all other elements to double-click and edit. I think an "edit text content" option in the right-click menu would be useful.

One other very small thing: When I used uxpin in a browser, I could preview and quickly copy and paste url and add to a document or send to colleague. Since moving to standalone app, I find this (common) workflow a bit cumbersome. Would be nice to have a copy url button in the app preview screen. Review collected by and hosted on G2.com.

Recommendations to others considering UXPin:

You definitely won't regret it. Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

I can't believe I used to design screens with static designs years ago. I could never go back to that. Interactions are key. There's no way of knowing how well interactions, across a whole workflow feel without testing them out in a prototype. I just couldn't test this level of interaction in any other prototype tool I have used. Review collected by and hosted on G2.com.

MA
UX Designer
Small-Business(50 or fewer emp.)
More Options
Validated Reviewer
Verified Current User
Review source: Organic
What do you like best about UXPin?

I've been personally using UXPin since its launch. An Amazing product which keeps on getting better day by day. They have listened to my feedback multiple times over twitter, responded back positively and have implemented it.

Icon libraries are available within the software, the user doesn't have to go out look for icons and waste time. Prototyping and documentation is another plus. Communication and collaboration between clients and the development team can be done easily and effectively.

Transferring of elements from one responsive version to another automatically helps a lot. As this avoids unnecessary copy-pasting.

I wish them all the very best! Review collected by and hosted on G2.com.

What do you dislike about UXPin?

The only thing I'm waiting for UXPin to implement is complete Offline Tool. Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

1. Online Collaboration and feedback have helped me a lot in getting approvals and feedback from my clients.

2. A single platform for documentation to provide a briefing to the development team.

3. Animations help dev team better understand the UX Concept hence a better implementation. Review collected by and hosted on G2.com.

Maddie R.
MR
Creative Services Intern
Internet
Small-Business(50 or fewer emp.)
More Options
Validated Reviewer
Verified Current User
Review source: Organic
What do you like best about UXPin?

The most intuitive and powerful prototyping program I've ever tried--UXpin has completely changed the way my creative team works. We're able to give high fidelity prototypes to clients and make edits quickly without compromising the rest of the design. Best of all, hand-off between designer and the dev team have gotten 1000% better. Our devs get much more accurate info than they would from a Photoshop doc, and they can download brand styles, images, and svgs directly from the prototype. Review collected by and hosted on G2.com.

What do you dislike about UXPin?

I still find the occasional bug, but the UXpin team is constantly making updates and improving the product. Review collected by and hosted on G2.com.

What problems is UXPin solving and how is that benefiting you?

We're able to show clients high fidelity prototypes without any dev work at all. They can scroll through the experience as if it were coded and give reactions on the spot. It looks impressive and cuts down on the issues we had passing off from design to dev. Ultimately, the finished coded result looks exactly like what was mocked up in UXpin, meaning that there's less dev edits from the client side. Review collected by and hosted on G2.com.