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44 The Wild Reviews
Overall Review Sentiment for The Wild
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Working with clients collaboratively in new immersive ways. Being able to use consultants spread around the country and world without the time, expense and hassle of travel. Review collected by and hosted on G2.com.
Extended periods of wearing a VR headset can be challenging. Review collected by and hosted on G2.com.
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The ability to emulate being with someone. The environment itself and the workflow, while not completely novel, is a good experience. Controls and movement are easy to understand and relatively intuitive. The team seems to listen to feedback and improvement ideas. Review collected by and hosted on G2.com.
There are new tools that could help. While most of anything considered a required tool is there, there are some improvements that can be made to make them even better. Review collected by and hosted on G2.com.
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Real-time multi-user collaboration in VR, empowers our teams and clients to plan, review and refined a broad range of projects in a much more rapid fashion than traditional tools. Speeding up feedback and reviews, while also providing a greater sense of fidelity and true sense of scale and immersion are game changers both for our internal efforts, and for interactions with clients. The Wild allows us to speed up reviews with greater accuracy and even shortens sales cycles by providing full context and visibility without requiring participants to imagine or mentally extrapolate from traditional workflow artifacts. Our development efforts also see a huge boon to productivity thanks to the ability to leverage The Wild as an important tool for pre-visualization allowing us to zero in and get closer to the final results right out of the gate - much of the back and forth is eliminated very quickly, allowing even more time for true creativity to flourish. Review collected by and hosted on G2.com.
I have a long list of nice to have features, but here are a few key items that are not necessarily dislikes, but nice to haves:
1. Support for Valve Knuckle controllers would be great.
2. It would also be a huge addition to support HTML content (dynamic and static) as assets within The Wild and as an active portal/method for additional review materials to avoid switching contexts.
3. Similarly, it would be nice to see or allow for a designated shape to be placed and act as a view back through Headset cameras to see the real environment without requiring a switch in contexts/removing headset/putting back on.
4. At some point in the future, the ability to also leverage Editor mode from the 2D client view without a headset - even if it was perhaps a reduced functionality analog or a subset of the features available when truly immersed in VR with a headset.
5. Would be great to be able to create additional teams within an account without requiring support intervention.
6. Support for exporting a scene/space out to additional formats like DAE or USDZ (in addition to FBX) would be very valuable, as well as individual elements from the Assets/Collections, as I've found that would enable some additional workflows/efficiencies - and the ability to control this per user and role.
I could provide a great deal of additional feature requests, functionality, etc.- but for the most part everything that currently exists is very useful - and where we have needed hand-holding and assistance the team at The Wild has always gone overboard in meeting our needs and discussing options and paths to accomplish our goals - incredibly helpful always.
If I had to hone in on item I do dislike, is how some of the controls are used in VR - very effective use of the aspect of immersed interactivity with controllers in both hands, but the constant mode switching between the two - requires a bit of constant usage to really become second nature. If there were some refinements to possibly allow a bit of control or configuration on how these elements/tools are selected or used, perhaps might make them easier or provide a more direct route to overcome that learning curve.
I'm also not a huge fan of the keyboard layout and controls for navigating in the 2D mode - I wish there was also a visual GUI element like some 3D apps like Blender and others that provide a visual shortcut for users to manipulate to control rotation/zoom/etc - in addition to the keyboard controls - even perhaps the ability to remap the existing keyboard based shortcuts would be helpful - the main issue though is for people not familiar with 3D controls/movements and allowing them to become proficient quickly without a learning curve, and I like to believe there may be some room for improvement there, even though I am sure the team has given this considerable thought. I just find that users in the "viewer" role using 2D have found it difficult to keep up sometimes or get acquainted. The ability to quickly share my vantage point, or drag someone along to a current point within a model or space would be useful. Review collected by and hosted on G2.com.
The Wild has been a great solution for us as we learn how best to communicate our designs to clients, and collaborate together in one model. The multi-person environment is key; the avatars are well designed so we can focus on the project at hand. This, plus the ability to move objects around and interact with the model in the virtual environment is what sets this apart from many other similar solutions. The Wild's team is always there to help and they truly listen to their customers' feedback. We have loved working in The Wild and look forward to increasing our use over the years. Review collected by and hosted on G2.com.
The interface can be a bit confusing for those that are not as savvy with navigation in a virtual environment, but The Wild's development team is continuously updating their product and always listening to their customers. It has improved greatly even since we first purchased the product. Review collected by and hosted on G2.com.
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Real-time collaboration with multiple participants has consistently awed and impressed clients experiencing it for the first time. Our clients now have the ability to directly interact with our models in a way they never have before, making room for unprecedented levels of collaboration between teams. Review collected by and hosted on G2.com.
There is still so much uncharted territory that I'm just a little impatient to see where it goes! What we do is a little more on the fringe of things when it comes to scene visualization, so we have more unique requirements out of a visualization tool. What's great is the team is super responsive and is always always available to troubleshoot. Review collected by and hosted on G2.com.
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The interactive collaborative environment and ability to change scales of the model. Allows for non-VR users to interact through computers or tablets. Review collected by and hosted on G2.com.
The avatars are not realistic and hard to distinguish other than by color or name. Review collected by and hosted on G2.com.
The Wild is not only an immersive VR tool, but also offers iOS-based "AR" experiences. Very few tools offer VR and AR experiences in the same solution set. Review collected by and hosted on G2.com.
Would be helpful if there were more robust tools for analyzing 2D and 3D documents, including creating interactive sections, and more advanced model authoring functionality. Review collected by and hosted on G2.com.
Integration with sketchup files + occulus headset makes it so seamless to work with Review collected by and hosted on G2.com.
Software feels a bit no frills at time, but that simplicity allows for clarity while working in the software. Review collected by and hosted on G2.com.