Top Rated The Wild Alternatives
Real-time multi-user collaboration in VR, empowers our teams and clients to plan, review and refined a broad range of projects in a much more rapid fashion than traditional tools. Speeding up feedback and reviews, while also providing a greater sense of fidelity and true sense of scale and immersion are game changers both for our internal efforts, and for interactions with clients. The Wild allows us to speed up reviews with greater accuracy and even shortens sales cycles by providing full context and visibility without requiring participants to imagine or mentally extrapolate from traditional workflow artifacts. Our development efforts also see a huge boon to productivity thanks to the ability to leverage The Wild as an important tool for pre-visualization allowing us to zero in and get closer to the final results right out of the gate - much of the back and forth is eliminated very quickly, allowing even more time for true creativity to flourish. Review collected by and hosted on G2.com.
I have a long list of nice to have features, but here are a few key items that are not necessarily dislikes, but nice to haves:
1. Support for Valve Knuckle controllers would be great.
2. It would also be a huge addition to support HTML content (dynamic and static) as assets within The Wild and as an active portal/method for additional review materials to avoid switching contexts.
3. Similarly, it would be nice to see or allow for a designated shape to be placed and act as a view back through Headset cameras to see the real environment without requiring a switch in contexts/removing headset/putting back on.
4. At some point in the future, the ability to also leverage Editor mode from the 2D client view without a headset - even if it was perhaps a reduced functionality analog or a subset of the features available when truly immersed in VR with a headset.
5. Would be great to be able to create additional teams within an account without requiring support intervention.
6. Support for exporting a scene/space out to additional formats like DAE or USDZ (in addition to FBX) would be very valuable, as well as individual elements from the Assets/Collections, as I've found that would enable some additional workflows/efficiencies - and the ability to control this per user and role.
I could provide a great deal of additional feature requests, functionality, etc.- but for the most part everything that currently exists is very useful - and where we have needed hand-holding and assistance the team at The Wild has always gone overboard in meeting our needs and discussing options and paths to accomplish our goals - incredibly helpful always.
If I had to hone in on item I do dislike, is how some of the controls are used in VR - very effective use of the aspect of immersed interactivity with controllers in both hands, but the constant mode switching between the two - requires a bit of constant usage to really become second nature. If there were some refinements to possibly allow a bit of control or configuration on how these elements/tools are selected or used, perhaps might make them easier or provide a more direct route to overcome that learning curve.
I'm also not a huge fan of the keyboard layout and controls for navigating in the 2D mode - I wish there was also a visual GUI element like some 3D apps like Blender and others that provide a visual shortcut for users to manipulate to control rotation/zoom/etc - in addition to the keyboard controls - even perhaps the ability to remap the existing keyboard based shortcuts would be helpful - the main issue though is for people not familiar with 3D controls/movements and allowing them to become proficient quickly without a learning curve, and I like to believe there may be some room for improvement there, even though I am sure the team has given this considerable thought. I just find that users in the "viewer" role using 2D have found it difficult to keep up sometimes or get acquainted. The ability to quickly share my vantage point, or drag someone along to a current point within a model or space would be useful. Review collected by and hosted on G2.com.
43 out of 44 Total Reviews for The Wild
Overall Review Sentiment for The Wild
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Multi user collaboration in a Virtual Reality environment is a unique capability that helps make decisions faster. The ability to see options and change them out during FF&E meetings is great. Review collected by and hosted on G2.com.
There are some challenges with integrating non VR headset users into the meetings to participate in the discussion and decision making. Review collected by and hosted on G2.com.
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The Wild has hit the sweet spot creating platform for collaborative VR that is easy to use and very effective. They have been able to provide an effective and useful tool set without slowing down or complicating our workflow. We looked at other collaborative VR platforms but they all missed on ease of use, technical constraints, UX and willingness to engage and understand our needs. We recently used The Wild to gather feedback from end users (located in another city) to resolve come critical usability issues. The ability for them to see and move about the environment and for us to change the design based on their feedback in real time gave us high confidence all parties understood the problems and that the outcome would address their need. It will be a game-changer for how we operate as a team and engage with our clients. Review collected by and hosted on G2.com.
We have some issues with managing secure data for government projects and for including digital human mannequins. Having said that they have been very helpful, they have listened to our problems and either provided workarounds or identified how these are being addressed in the product development work. We have approached various companies that offer VR collaborative tools with our problems, none of them interested in really listening to us. The Wild listened, and we could see the tool evolve rapidly from a good tool to a great tool. Review collected by and hosted on G2.com.
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The simplicity and the power of the platform is the best I´ve tried by far. The support team is another aspect to consider. Review collected by and hosted on G2.com.
The VR technology is still in the early days (software development mostly) but The Wild can bring great experiences for early adopters Review collected by and hosted on G2.com.
For us, it is helpful to be able to inhabit the digital spaces, especially now that we are primarily working remotely. The AR component offers functionalities that we cannot get from Enscape or other rendering engines. Digital commenting, markups and real-time changes are even more important now that we are remote. I like that you can have multiple people inhabiting a space with varying skill levels - not everyone needs to be a confident operator with a VR headset. Since we do so much client-facing work, it's just not realistic to expect that they all will have the same comfort levels or tech-savvy that we will. Review collected by and hosted on G2.com.
Having never used AR before, there is a bit of a learning curve, and I feel like things aren't super intuitive (for me). With that said, it seems like I will get the hang of it over time, but perhaps there could be more guiding instructions for beginner users? I also wish that you could see who is on your team - before I became a Team Admin I was not able to find the list of members in the desktop app. Review collected by and hosted on G2.com.
The Wild lets us quickly move from modeling to VR and allows different levels of immersion based on user experience. Asynchronous access is a big plus. Review collected by and hosted on G2.com.
Improved modeling tools in VR and bi-directional syncing would be wonderful features to have. Review collected by and hosted on G2.com.
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The Wild shows a singular focus on helping non-technical users explore both grey-box and imported architectural spaces. I appreciate that distractions are kept to a minimum and that it's very easy to mock up a new space. Review collected by and hosted on G2.com.
While the abstract avatars are cute, I'd like the option to use more realistic and personalzied avatars Review collected by and hosted on G2.com.
Ease of use & model uploads
Collaboration & meeting with no setup Review collected by and hosted on G2.com.
Would like more modeling features (additional shapes/premitives), section plane features, and possibly the option for better visuals. (Some kind of rendering snapshot mode?) Review collected by and hosted on G2.com.
It is simple to use and works with wireless headsets Review collected by and hosted on G2.com.
It only works with small, simple models. We have to split our models or reduce its detail to make it work. Review collected by and hosted on G2.com.
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I really like the functionality on easy viewing of various models in a digital environment, which helps the customers and saving their time.
The Wild features are easy for productive remote coordination and BIM design reviewing capability and even the exploring ability is useful. Review collected by and hosted on G2.com.
The Wild is a flexible solution with no major problems which can be underlined by users on its functionalities. Review collected by and hosted on G2.com.
The ability to have multiple people in at the same time. Review collected by and hosted on G2.com.
It is difficult to explain to stakeholders how to control their avatar/camera. We stopped putting them in (oculus quest & in desktop version) and just started screensharing. After a while, only our design team jumped in.
We stopped using it because it didn't allow for creating any interactive elements. On proximity triggers, billboarding, tag-along. Immersive, diegetic UI. Review collected by and hosted on G2.com.