Top Rated RenderMan Alternatives
It is simple effective, efficient rendering. Its proven to have great photo-realistic results in movies such as Star Trek, Finding Dory, etc.
For
*students, using 3D for the first time or are trying to render models, animations for their student reel
*non-CG artist professionals who think in terms of real life material properties
* smaller companies trying to use a simpler renderer,
*large companies with tech team,
this is a great, resource and non-commercial license to learn to use.
Visual development is much faster using the resolution technique, instead of going through passes visually which misleads impatient user to think they saw the final colors/values. Overall its much easier to use, while still having great control over the look. Review collected by and hosted on G2.com.
Still under developed, needing more interface. It requires a bit of R&D for smaller companies that don't have an in-studio tech team to help streamline workflow with this software. However it is more efficient in some ways than other software.... it just lacks some technical flexibility and commonality with the other renderers that makes CG professionals have to adjust to new lingo/terminology.
Also from what my company has said, the support needs to be more robust to help make this software spread to more companies.
On a technical note:
Glass-Shader - is kind of strange in that the all-purpose seems more realistic than the Glass-shader, which has black refractions.
Another thing is that we could use an option in the alpha channel to include a level of transparency for glass- like a checkbox- that just uses the thickness of the geometry per camera ray point. V-Ray has this in its renderers.
The layered shader- similar to V-Ray's blend mtl, is almost great, except things are getting a little complex and not so accurate with the types of parameters involved. Is it possible to just layer existing types of shaders such as the Glass, Metal, Subsurface, (meshlight(BlackBox)) and PxrSurface shaders into the Layered Shader- Instead of just using layers with limited general functions?
And like I mentioned above, Having a more easy to use Proxy loader like VRay is really important for medium to small companies.
The simplicity and ease of use hits a plateau in that you really just have to live with the render, if something isn't quite right. But I trust that eventually more tools will be added as time goes on. I'm hoping the Pxr Surface becomes the main shader and improves with time since it matches the industry standard all-purpose shaders of other software. Maybe also allow for the roughness of refraction to be tweaked separately from the reflection. Review collected by and hosted on G2.com.
25 out of 26 Total Reviews for RenderMan
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Pixar's support team is excellent. RenderMan is still available as a perpetual license with optional maintenance. Bridge tools supplied for DCCs such as Blender, Houdini, Katana, and Maya. Review collected by and hosted on G2.com.
Lack of offline documentation can be frustrating at times. Review collected by and hosted on G2.com.
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Light presets and the controls over light attribute Is much better and easy than Arnold light presets Review collected by and hosted on G2.com.
render time is high but although if you are looking for realistic and Crisp render compared to Arnold It gives way better Renders Review collected by and hosted on G2.com.
The results are great. The shaders that pixar have compiled are clearly all very well done. Review collected by and hosted on G2.com.
Alike many other pieces of software, Renderman does have quite a bit of a learning curve. This isn't really an avoidable problem but definitely the uptake of new users could probably have an easier induction period with regards to the learning tools. Though if you just need something quickly for a project, there are other options that might suit you better. Review collected by and hosted on G2.com.
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The depth of control presented to the user, and the well documented documentation Review collected by and hosted on G2.com.
The speed, some other renderers are faster, also the learning curve is steeper than other renderers Review collected by and hosted on G2.com.
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I’m a Unity\Unreal kind of guy. It’s what I gravitate to. Review collected by and hosted on G2.com.
Autodesk is outdated and expensive. It is unrealistic to think that sustaining a freelance career as a young artist is even possible with Autodesk. Review collected by and hosted on G2.com.
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Its great for metal rendering and since its from pixar there's no doubt of quality Review collected by and hosted on G2.com.
It takes hell lot of time to render and cant be used in every system Review collected by and hosted on G2.com.
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As a blender user i like the render to view port , and the light mixer panel Review collected by and hosted on G2.com.
the material library need more options for ArchViz to be used as ready material Review collected by and hosted on G2.com.
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Skin shader I think is best in class when we use renderman and some new tile planner algorithms Review collected by and hosted on G2.com.
Great for professional but not for beginners.if u add more student or user friendly stuff that would be great for everyone Review collected by and hosted on G2.com.
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It is very easy to use, clean interface and lots of material and HDRs are available at Renderman resources. Review collected by and hosted on G2.com.
There is nothing to dislike in Remderman Review collected by and hosted on G2.com.
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