Top Rated OctaneRender Alternatives
11 OctaneRender Reviews
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Octane produces beautiful results that reward thoughtful lighting and texturing. With Octane, you can achieve photo realistic results like no other engine - it's fast, controllable and fun to use. Octane provides its users with intuitive render options that give the user time to focus much of their planning on the actual creative process and not troubleshooting settings. While octane is easy to pick up, it has a wide array of complex features that support OSL script, volumetric shading, and much more to enable its use in a wide variety of applications. Review collected by and hosted on G2.com.
Octane can at times crash, and while it's plugin integration with my 3d suite of choice (Cinema 4D) has been done well, there are opportunities for improvement. I would like to see more capabilities to integrate cinema 4d's tools into the Octane workflow. While I love that Octane has a minimal approach to settings, I would like a little bit of freedom to break out of the nonbiased workflow at times, for example separating reflection and refraction values. Finding the latest versions on the forums and being left to navigate them for patches has never felt like an ideal solution to updating my software. Review collected by and hosted on G2.com.
I enjoy the rendering window with live views. When I see updates instantly, I can update and modify materials. It is easy to use the renderer. You pick up the ins and outs easily when you start working with it. Review collected by and hosted on G2.com.
One thing I don't like is that the live rendition window will fail if you have a lot of objects with materials. I also don't like the general Omni light on the renderer. It doesn't work when you try to use the built-in general light in C4D. It doesn't even display a light tag in renders. Review collected by and hosted on G2.com.
I enjoy the live view rendering window. I can update and change materials while seeing updates instantly. The renderer is easy to use. Once you start working with it, you quickly pick up the ins and outs. Review collected by and hosted on G2.com.
One thing that I dislike is that when you have a lot of objects with materials the live rendering window will fail. I also dislike that the renderer doesn't have a general Omni light. When you try to use the general light built-in with C4D it doesn't work. Even putting a light tag on it doesn't have it show up in renders. Review collected by and hosted on G2.com.
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it is quite easy to use and you can to get nice results quickly Review collected by and hosted on G2.com.
it is extremely buggy. it has lots of compatibility issues with pretty much all plugins.
The worst thing is they have horrible support.
every time when I ask something, I got a response of " did you read the manual "
especially one of their developers is extremely rude. His name is Ahmet Oktar Review collected by and hosted on G2.com.
Octane Render promises ease of use, interactivity, integration into a wide range of applications and the claim of being “the first GPU based, un-biased, physically accurate renderer on the market”...and it certainly lives up to this! Review collected by and hosted on G2.com.
OctaneRender requires NVidia card to run. OpenCL is not compatible, but according to the Octane FAQ there are plans to support it when the technology matures. I hope this happens. There is also a limit on the numbre of textures used. Review collected by and hosted on G2.com.
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You can get some fantastic results from octane, very nice shading. Review collected by and hosted on G2.com.
The price of octane is a lot considering that you have to pay a lot for full licenses of 3D software anyway. Review collected by and hosted on G2.com.
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What I like the best about it is that they have different versions for different software you might use. For instance, 3DS, C4D, or even something like Daz Studio. The renderer has a lot of options, is very, very fast, and simple to use. I honestly haven't had a program render this quick. It is fantastic. Review collected by and hosted on G2.com.
The only issue I have is the light direction. It would seem more intuitive to have lights that orbit a ball and you can drag them around the ball to place your lights. I think Poser used to have something like this. I find it can be difficult to get the light where I want it to be because I'm not always sure where it is when I'm moving it. Review collected by and hosted on G2.com.