
Ever since version 701 when I started using Modo, the tool has been my 3D/4D generalist workhorse, and to this day I still rely on Modo as my catch-all visualization package.
In my opinion, Modo has the best navigation and modeling *user experience* of any major CG package. This may seem trivial, but the underlying logic of Modo's modeling interface, navigation, and toggling hotkeys altogether make for a smooth work experience.
Modeling is very fast and setting up materials and rendering is also seamless. I also use Rhinoceros (a CAD software) a lot, and then use Modo for taking those CAD items and rendering them or doing basic product or brand animations. Modo plays well with CAD software (such as Rhino).
While I also use Cinema4D sometimes (for motion graphics) and Blender (for Grease Pencil storyboarding), Modo remains as my default visualization tool.
Modo has a great community of people willing to help with troubleshooting as well. Review collected by and hosted on G2.com.
I wish Modo would do something brave with their license options and provide some kind of free fully-functional license for _at least_ non-commercial artists. I think Modo's biggest problem is how niche it is and how (as far as I can tell) small its user community is compared to Cinema4D or Blender. Industry animation friends of mine in LA (who use primarily C4D and Houdini) didn't even know what Modo was when I mentioned it a few years ago. If Modo is going to become the most innovative and comprehensive 3D/4D package out there, it simply needs a bigger user community; Modo needs more people using it.
Apparently concept artists love Modo (like Eytan Zana), for reasons I can understand; it's great for basically blocking in a "grisaille" underpainting in which lighting and form and composition is mostly established using Modo's fantastic render engine. But a free (or totally affordable) license option for indie-freelance artists would really make Modo's brand innovative and inviting. And of course with greater popularity would come more support for faster development of new features.
That said, I hope Modo continues to aspire for industry-standard animation tools, but as of now Modo is always one step behind the pack with its animation functionality. I hope the development team doesn't relegate Modo's animation tab as it's a very useful aspect of Modo. Again, thinking of concept artists: if Modo added its own version of Blender's "Grease Pencil" toolset into the animation tab, that would be a very attractive feature for artists and 2.5D animators.
Lastly, Modo's sculpting tools are good enough for supplemental detail, but unfortunately can't hold a candle to ZBrush (nor can C4D for that matter). Maybe someday Modo will update their sculpting tools to be top-flight: it would be great to eventually see organic-form sculptors using Modo for their character concepts, but as of now that's dominated by ZBrush. Review collected by and hosted on G2.com.




