Top Rated FBX Alternatives
14 FBX Reviews
It is giving facilities 3D data transfer between software applications enabling game developers to integrate FBX support in their application, which is very unique from others Review collected by and hosted on G2.com.
It is sometimes taking more time to import FBX files. So it's required changes in import settings. Some limitations like it's never support constraints. So it reqy more awareness of each application. Review collected by and hosted on G2.com.
FBX is one of the most flexible ways to transfer data between 3D technologies. The aspect that I like the most is how universal it is as it is present everywhere in the industry. Review collected by and hosted on G2.com.
I wish I could add more shader information to it. Review collected by and hosted on G2.com.
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FBX has become the "universal" 3D format between most 3D software. It's the easiest and fastest way to export your scene from and application and import it into another, and include the textures, animation, lighting, and cameras. Review collected by and hosted on G2.com.
Sometimes it takes a bit longer to import FBX files and read them, so you need to adjust your import settings. And the materials and textures need some tweaking once imported. It still takes work, but it's still better than other options in my opinion. Review collected by and hosted on G2.com.
FBX has generally been most useful working between platforms in a mixed team, smooths out pipeline, takes out a lot of guesswork. Free tools integral to quick feedback, streamlines engine importation, it's an essential industry-wide standard format. Assuming familiarity with the format it's a no-brains approach for data importation. Review collected by and hosted on G2.com.
While translation between suites is fairly uniform, static mesh almost always comes through properly, a lot of associations, materials, normals, data may not be quite as intuitive. You need to be mindful of your importation settings or risk wonky normals etc. I would say there needs to be a better cross-platform translation, though being aware of how files import isn't game-breaking, and in light of the complexity and variation between platforms in the first place, this is fairly minimal. Review collected by and hosted on G2.com.
As most programs are now able to read FBX formats, this helps to get your models into the programs you need to work on seamlessly and without headache. Review collected by and hosted on G2.com.
You could come across some distortion in models, but is more related to which program you are transferring between than the format itself. Review collected by and hosted on G2.com.
you can use .fbx file for almost every software. it's really handy when you have to export baked animations.for games or any other software. Review collected by and hosted on G2.com.
some limitations like its never support constraints. Review collected by and hosted on G2.com.
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This has become the de-facto exchange format between all Autodesk 3D animation software. Originally designed to facilitate import & export to & from Motion Builder, it now has become the backbone between the file exchange that's built into Maya, 3DSMax, Softimage & Motion Builder.
Textures, Materials, model & object attributes, motion paths & animation, scene graphs, cameras and more! FBX will bring it all in and get it all back out. Review collected by and hosted on G2.com.
The other reviewer mentioned having to 'bake' things. Well the truth is any unrecognized attribute is still preserved, it just doesn't take effect if not support by the other application. So you have to know your programs very well, to know what the correct workflow is to move between applications. This means you have to have at least an above average awareness of each application you're using. Ie, be a professional! Review collected by and hosted on G2.com.
What I like the most about the FBX viewer is the ease of use, the ability to quickly view my animation data and review it at a very high frame rate. I work in maya on a daily basis, but unfortunately, the rigs I'm using can't play in real time, nor can they play sub-frames. With the FBX viewer, I can review this data quickly. Review collected by and hosted on G2.com.
The only thing I dislike about the FBX viewer are the viewport navigation controls, i would prefer to be able to set them to what I'm comfortable with (maya). Also, frame by frame scrubbing would be great (with the keyboard) Review collected by and hosted on G2.com.
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I like the functionality of this software. If you are in the 3D industry, you need to show something to your clients or supervisors for feedback, approvals, etc and this is the tool. I love the desktop and mobile apps. It make your work easier, even more if you're a boss and you need to approve items, animations and textures of the 3D industry. Review collected by and hosted on G2.com.
Perhaps the part I do not like is tedious to export a FBX file and not destroy anything. Review collected by and hosted on G2.com.