ARKit

By Apple

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4.3 out of 5 stars

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ARKit Reviews & Product Details

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ARKit Reviews (75)

Reviews

ARKit Reviews (75)

4.3
75 reviews

Review Summary

Generated using AI from real user reviews
Users consistently praise the ease of use and powerful tracking capabilities of ARKit, highlighting its seamless integration with the Apple ecosystem for creating immersive augmented reality experiences. Many appreciate how it simplifies the development process, allowing for quick deployment of AR applications. However, a common limitation is its reliance on newer Apple hardware, which restricts accessibility for some developers.
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Vivek K.
VK
Vivek Kumar
Mid-Market (51-1000 emp.)
"ARkit: Ace in AR Market"
What do you like best about ARKit?

Apple has created a very big impact and has been doing so much in the field of Augmented Reality ARkit is the best exam[le to depict what future holds for us. ARKIt is one of the best AR SDK available with so many features to offer World Tracking is one of the features that I personally like apart from this, face tracking, object tracking, image tracking, orientation, and position tracking are the features offered in ARKit SDK. Apple devices have hardware configuration behold in such a way that devices hold capabilities to offer and engage user into Immersive experience which is one step better than ARCore. Review collected by and hosted on G2.com.

What do you dislike about ARKit?

Even being the best, and providing various tracking ARKIts physics anatomy is not that precise. The obstruction could be detected easily, though low light environment sensing is good but leaves an impact when the scene slowly fades. The placement of anchors is precise but could quite default on planes with vibrant colors. Review collected by and hosted on G2.com.

SJ
Enterprise (> 1000 emp.)
"An ARKit that is well versed with the needs of the developers"
What do you like best about ARKit?

Coming from a company that has total power of making decisions about the software and the hardware of their products,this is great product. The interface is highly friendly and makes using it and helping the world fun and easy. Being one of the most hot topic right now, AR can not be developed in an efficient way other than ARKit. Review collected by and hosted on G2.com.

What do you dislike about ARKit?

Not a lot to dislike about this.

The only problem I had with this is it sometimes fails to recognize objects and also takes times to understand few things.

But once you are familiar with these things, then it is a fairly nice tool to work and maneuver with. Review collected by and hosted on G2.com.

Verified User in Information Technology and Services
UI
Enterprise (> 1000 emp.)
"It was a good experience, Really liked the overall user ability and ease of access for the users"
What do you like best about ARKit?

The best thing was efficency of this product. It was very easy to use and i think according to me anyone can use this very easily in day to day life. Review collected by and hosted on G2.com.

What do you dislike about ARKit?

It should be realesed and optimised for all devices. Right now it is not available for every devices like a low end phone. But if it will be available for every user, it will have increased market. Review collected by and hosted on G2.com.

Suriya P.
SP
Technical Developer (Augmented and Virtual Reality)
Small-Business (50 or fewer emp.)
"ARKit, the most promising SDK"
What do you like best about ARKit?

World tracking, the future of Augmented Reality as I envision is to be inclusive and shareable among peers, Apple has an advantage over other SDK's in Augmented Reality as they stand by their motto of making the hardware and software in such a way that it is an even exchange. Notably, visual-inertial odometry, is something that stands out. Review collected by and hosted on G2.com.

What do you dislike about ARKit?

Object recognition is the not the best, the compile time is a lot and it is at times unreliable, the algorithm used for this compares images captured by the device's camera with the PNG and the 3D object data which is stored using the .arobject file extension. And the result that is returned by it is not validated using any artificial intelligence or learning, which might raises a few eyebrows. Review collected by and hosted on G2.com.

jackline w.
JW
Television Presenter
Small-Business (50 or fewer emp.)
"Consider well the design for the iPhone and iPad by using ARKit."
What do you like best about ARKit?

The most pleasing and adorable features in ARKit are the interface that helps in the delivery of information and its ease of customization into the required designs and features. ARKit allows you to design matchless augmented reality experiences for iPad and iPhone. The software helps in incorporating information and objects with the surroundings around us. Review collected by and hosted on G2.com.

What do you dislike about ARKit?

So far, my experience with ARKit has been very pleasing, and I don't regret using it frequently. Therefore, consider it for the overall operation of the company's performance. Review collected by and hosted on G2.com.

Ashish B. R.
AR
Human Resources Information System Specialist
Small-Business (50 or fewer emp.)
"AR KIT Focuses On IOS Devices"
What do you like best about ARKit?

Provides support to IOS devises, As ARCore focuses on Android devices on the other hand ARKIT is focuses on AR application which help in developing exquisite AR Experience for IOS Devices. So for developers and Designer ARKIT made target detection, Mapping and object detection easy for IOS applications. It Supports IOS 11 and above and even IPad and IPhones can be used as Window Screening to detect objects and Images in the Real Environment. Review collected by and hosted on G2.com.

What do you dislike about ARKit?

The dislikes which I have for AR KIT is Virtual models cannot be calculated before launching the application and Anchoring of Images don't Provide stability while triggering image recognition and Lock #D models. Limitation for just being available for IOS Devices is also a drawback in ARKIT so If a Developer is Developing AR application just IOS devices, ARKIT is the best option other wise VUFORIA could be used from my personal experience. Review collected by and hosted on G2.com.

Himanshu D.
HD
Software Engineer
Small-Business (50 or fewer emp.)
"Developing AR applications for IOS devices"
What do you like best about ARKit?

AR kit enabling developers to achieve interaction with the outside surrounding with help of IOS camera and Sensors. Apple Developer Site based on the AR kit helps in providing such valuable resources and information about building AR apps, Which makes it more interesting and sample codes could be downloaded for reference so Individual who is not aware how to use ARKIT could easily use it and learn it from scratch.

It is introduces for IOS 11 or later and supports both front and rear camera. Use of Visual Inertial Odometry in ARKIT makes it sense the room environment for IPad and IPhones so even apple users can use it as a window onscreen viewer . Review collected by and hosted on G2.com.

What do you dislike about ARKit?

In comparison to AR core the only dislike for me the mapping and managing of larger maps, though ARcore and ARKIT use scattered maps and takes the outside world as a whole but ARKIT apps are less extensive compared to AR core. AR kit stores the latest captured location, so basically the area which is mapped by the camera In AR core Expands fast as Compared to AR KIT . Review collected by and hosted on G2.com.

FG
CTO
Small-Business (50 or fewer emp.)
"Using ARKit to b2b app"
What do you like best about ARKit?

ARKit is a very robust system with continuous performance updates and very integrated with Unity3D which is the framework I use develop our apps.

Excellent system that allows you to track plans and calculate ambient lighting.

Facetracking is also very well done and allows you to develop applications in a short time and with excellent results. Review collected by and hosted on G2.com.

What do you dislike about ARKit?

I am not very happy with the system adopted by Unity3D for the realization of two-dimensional Markers, for example photos from the camera, especially realized at runtime to be able to archive sessions of augmented reality. Review collected by and hosted on G2.com.

Xavier E.
XE
3D Design & Vizualisation Artist
Animation
Small-Business (50 or fewer emp.)
"It's about the value behind SLAM - simultaneous location and mapping-"
What do you like best about ARKit?

apple makes tools that goes to the point regarding what most people will do with it, and how that will emerge more markets, and they do it really well. Review collected by and hosted on G2.com.

What do you dislike about ARKit?

USDZ file format is not good enough, too basic. It should fully support .gltf which is vastly better and is from Khronos group, so there's no excuse not to. Review collected by and hosted on G2.com.

Yashwanth (Ash) M.
YM
Research Engineer
Computer Software
Enterprise (> 1000 emp.)
"The Amazing ARKit"
What do you like best about ARKit?

The tracking, ease of use and the option to use via Scene Kit or Unity, Unreal, the latest Quick look option from the Safari browser the list goes on. C'mon this is a product of Apple xD Review collected by and hosted on G2.com.

What do you dislike about ARKit?

Well from what I heard, the image recognition can be improved a lil more but it is already doing a remarkable job. I wish they'd support Quick look feature in other browsers or release something like Google's new AR Scene viewer that leverages ARCore installed on the phone right from the browser. Review collected by and hosted on G2.com.

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Akash S.
AS
Akash Shukla
Last activity about 3 years ago

How do I use Vuforia an

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