Substance Painter has been a staple for 3D texturing for many years now, you can think of it as photoshop, but for 3D. With a number of features that makes creating masks, materials, and textures much easier than manually creating it in a 2D photoediting...
Difficult interface. This was not intuitive for me and i am well versed in photoshop and illustrator.
Es difícil no amar todos los programas en la Colección de Medios y Entretenimiento de Autodesk. Uso Maya, Arnold y MotionBuilder principalmente, pero también he experimentado con Recap. La colección es un gran conjunto de herramientas para el trabajo en 3D,...
The tool itself can be a bit slow with longer render times, and the interface is a bit clunky.
Substance Painter has been a staple for 3D texturing for many years now, you can think of it as photoshop, but for 3D. With a number of features that makes creating masks, materials, and textures much easier than manually creating it in a 2D photoediting...
Es difícil no amar todos los programas en la Colección de Medios y Entretenimiento de Autodesk. Uso Maya, Arnold y MotionBuilder principalmente, pero también he experimentado con Recap. La colección es un gran conjunto de herramientas para el trabajo en 3D,...
Difficult interface. This was not intuitive for me and i am well versed in photoshop and illustrator.
The tool itself can be a bit slow with longer render times, and the interface is a bit clunky.