Easy to use, well documented, portability across platforms, stability Recently there is a good effort to maintain it and I follow what is going on, as far I can see it goes in the good direction. The API is good and there are no large changes, the code...
It is not well known and no community. I used Ogre3D in 2010 and at the time I remember struggling integrating 3d models / 2d sprites, was really frustrating.
The best thing that I like about Unity is once you understand how to use a big part of the tools that Unity gives you, create any project will be a process that you enjoy from the beginning. You can use the programming Language that you can feel comfortable...
Since updating to Unity 5.5 version I'm experiencing a lot of visual glitches like random red lines, some spaces suddenly becoming black etc. My coworkers experience similar problems as well. No such problems occured in 5.4 version. It also has some little...
Easy to use, well documented, portability across platforms, stability Recently there is a good effort to maintain it and I follow what is going on, as far I can see it goes in the good direction. The API is good and there are no large changes, the code...
The best thing that I like about Unity is once you understand how to use a big part of the tools that Unity gives you, create any project will be a process that you enjoy from the beginning. You can use the programming Language that you can feel comfortable...
It is not well known and no community. I used Ogre3D in 2010 and at the time I remember struggling integrating 3d models / 2d sprites, was really frustrating.
Since updating to Unity 5.5 version I'm experiencing a lot of visual glitches like random red lines, some spaces suddenly becoming black etc. My coworkers experience similar problems as well. No such problems occured in 5.4 version. It also has some little...