I like that it utilizes a timeline approach with animations. It is familiar territory if you use programs such as Adobe Premiere Pro, iMovie, After Effects, and programs like that. It allows you to animate objects and images with ease. You can export as HTML with Hype. You can also produce animated GIFs that are high quality. You can create digital ads that seem really complex, but actually have simple builds.
The way that Hype organizes scenes over timelines is highly intuitive and easy to follow. The supporting documentation and video tutorials make learning and refreshers quick and easy. It's a way to product HTML5 that is fast, testable and as elaborate as you'd like. The learning curve and production process are both quick and easy. If you've ever used Flash in the past, where it was, maybe, an "8" degree of difficulty, Hype is a "3". Complex animations are remarkably easy to create and never fail when deployed. Unlike most alternatives, I've found it to be glitch-free.
Tumult Hype is good to create fast html5 prototypes without coding. If I upload vectorial files from other softwares I'm able to make those form interact with the user. If you are more used to design than to code, this is a software that let's you find a good balance. I like the timeline approach that it's basically the same as After effects, Premiere or many more.
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