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Audiokinetic

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37 reviews
  • 2 profiles
  • 1 categories
Average star rating
4.5
Serving customers since
2000

Profile Name

Star Rating

27
8
2
0
0

Audiokinetic Reviews

Review Filters
Profile Name
Star Rating
27
8
2
0
0
Robert M.
RM
Robert M.
Composer and Sound Designer
11/30/2020
Validated Reviewer
Review source: G2 invite
Incentivized Review

Second to none game audio implementation tool

I love how intuitive random containers are - allowing for superb ease of implementation and great sounding non-static audio manipulation. The idea that you can add to the player's immersion so easily and successfully never fails to make me feel like I'm working with real progress being made at all times. In my previous experiences with middleware so often was I left feeling lost in the weeds and I've never really experienced this with Wwise other than when I was first opening it up. I also found Wwise's courses and the practice/learning games an absolute god-send when I first started learning it.
Edward D.
ED
Edward D.
Composer | Sound Designer
11/29/2020
Validated Reviewer
Verified Current User
Review source: G2 invite
Incentivized Review

Flexible and fully functional audio solution for interactive media

The layout is very organised. The Events lists is a simple folder structure akin to a bus structure in a DAW. This software is made with traditional audio engineers in mind. It even has the potential to include well known plugins, and has partnership with the likes of Izotope and Krotos.
Dan M.
DM
Dan M.
Audio Designer & Composer for Video Games
11/29/2020
Validated Reviewer
Review source: G2 invite
Incentivized Review

Wwise, the pinnacle of AAA audio implementation toolsets, for both Indie and AAA teams.

Wwise is a critical part of the workflow for many audio teams, sound designers and composers. It offers complete flexibility in the implementation of interactive audio, parameter changes and ad hoc audio tools. I really like the support and resources which Audiokinetic offer, though my favourite aspect is the ease of use and it's practicality when prototyping within Wwise itself. The ability to adjust any and all parameters within Wwise's tools results in lower bugs and better implementation, as you can tweak and perfect an audio event before it is even implemented into the game.

About

Contact

HQ Location:
Montero, Canada

Social

@audiokinetic

Details

Year Founded
2000