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Wwise Reviews & Product Details

Santiago A.
SA
Lead Sound Designer
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

Wwise is an incredible piece of software that will let you create complex audio behavior in videogames. With little practice you'll be able to create things that are just not possible without middleware. You can easily set up things like convolution reverb, variations, and other sophisticated parameters. It even has integrated synths that will let you create complex adaptive audio in game. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Wwise requires some level of comprehension to be able to take advantage of all the tools. This is no big problem as there is a lot of information on the internet that will help the user create incredible games. Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

Wwise is a powerful tool that will let you create the complex behaviors you're looking for in your production. Take some time to read the documentation and look for videos and information on the internet. That is enough to get you started with this incredible tool and you'll get the hang of it in no time. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

With Wwise you can easily tune events and parameters. One feature I like are the synths used as wind generators, as you can create wind that adapts to a falling character and speed. Once you get the hang of it I also think it's better than other middleware software, as tools are very powerful and really let you get deep into your integration. Review collected by and hosted on G2.com.

Wwise Overview

What is Wwise?

Wwise is an interactive sound engine empowering audio creators. Made for audio professionals, by audio professionals. Wwise is the gold standard interactive audio solution for both gaming and location-based entertainment. Over 1000 titles are developed every year using Wwise, and with partnerships with the largest developers worldwide, 70% of the global AAA market use Wwise. The Wwise Advantages: Enhances Creativity and Increases Efficiency: Leverage creative control with fast concept prototyping. Wwise integrates into your production pipeline and empowers your audio team by allowing them to focus on being creative without limitations or dependencies. Powers and Streamlines Your Interactive Audio Projects: Author, simulate, integrate, mix and profile using one sound engine. Wwise offers a comprehensive interactive audio pipeline. The Most Stable Audio Engine: Ship your projects on time by reducing technical risks. Wwise is a proven industry standard, and provides the most reliable support services. Collaboration Without Limitations: Work in synergy even when your colleagues are distributed around the world. No matter the size or proximity of your team, Wwise makes it easy to maintain your collaboration harmony. Integrations: Wwise features an open API and integrates easily into any technology including embedded systems, including Unreal Engine, Unity, CryEngine, Nuendo, Open 3D Engine, Basehead, GameMaker Studio, Godot, REAPER, Soundminer, and others Supported Platforms: Android, Linux, iOS, MacOS, tvOS, Windows, PS4, PS5, Nintendo Switch, Xbox One, X Series, Vive, Playstation VR, Microsoft Hololens, Stadia, Luna, and others. Plug-ins: Wwise and its partners offers a wide variety of free and commercial plug-ins to further empower users. The Largest Interactive Audio Community: Join the engaged and cooperative Wwise community, the largest in our growing interactive audio industry. The Audiokinetic Creators Directory empowers its members by connecting audio experts and developers on an international platform, and Audiokinetic media channels including the Audiokinetic Blog and the Audiokinetic Video Channel, provide inspiration, feature community projects, as well as the latest news and tips on interactive audio. Award Winning Education Program: Hone your interactive audio skills. From detailed free coursework and award-winning Wwise Certifications, to robust documentation, sample projects and a growing network of partner schools, Audiokinetic provides myriad ways to learn Wwise and polish your skills.

Wwise Details
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Wwise Community
Languages Supported
English
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Product Description

Wwise is an interactive sound engine for games that is artist driven, is multithreaded and platform-optimized, with built-in effects and source plugs, and custom development, onsite support and more.


Seller Details
Year Founded
2000
HQ Location
Montero, Canada
Twitter
@audiokinetic
5,776 Twitter followers
LinkedIn® Page
www.linkedin.com
128 employees on LinkedIn®

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Recent Wwise Reviews

Verified User
U
Verified UserMid-Market (51-1000 emp.)
4.0 out of 5
"Highly Recommended for Game Audio"
The capability of using it with Unreal Engine
Timothee R.
TR
Timothee R.Small-Business (50 or fewer emp.)
5.0 out of 5
"WWise review from a sound designer"
I love the fact that you can easily try out some sounds to create ambiences. I've had a lot of fun generating random infinite music loops. It's a g...
AH
Ahmed H.Small-Business (50 or fewer emp.)
5.0 out of 5
"Incredible sound effects maker"
I like how Wwise made it so smooth to make, sync and develop sound effects from the scratch.
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Wwise Media

Wwise Demo - Wwise - Complete interactive audio middleware
Wwise, the most advanced, feature-rich interactive audio solution.
Wwise Demo - Wwise standard interface
Powering interactive experiences and real-time performing technologies, Wwise features a complete suite of design and development tools, making it easy to prototype and bring to life your creative vision for audio, no matter the scale of your project.
Wwise Demo - Wwise classic themed layout
Wwise offers endless possibilities, giving you the ultimate in artistic freedom. Programming concerns and performance considerations are removed from the design process, while multi-platform development is simplified.
Wwise Demo - Wwise spacial and voice profiling
Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering, making it easy to create highly-immersive audio environments with an unparalleled sense of your virtual surroundings. As a continuing field of research at Audiokinetic, many new spatia...
Wwise Demo - Wwise - Granular Synth
Wwise features an array of built-in sound synthesizers, giving sound designers the power to generate infinite variety with little impact on resources.
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Video Reviews

35 out of 36 Total Reviews for Wwise

4.5 out of 5
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35 out of 36 Total Reviews for Wwise
4.5 out of 5
35 out of 36 Total Reviews for Wwise
4.5 out of 5
G2 reviews are authentic and verified.
Gerald C.
GC
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

Its difficult to pick a favorite aspect of Wwise. Its all amazing. The integration is seem-less with Unity and Unreal. The way organizing Music may be my absolute favorite part. Being able to subtly transition from one section to the next is important with game music, and Wwise makes accomplishing this extremely simple with minimal code experience.

The fact that there are already components saves a ton of time in the game development process. AKAmbient, AkEvent, etc all save me SO much time. Being able to visually see the attenuation spheres when using the AKAmbient component is extremely useful too. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

This is only my least favorite thing about Wwise because I don't fully understand the concept personally. Understanding what parts of the file structure I NEED to include in my source control. This, however, forces me to dig into a topic that is unfamiliar to me and learn about it. This is difficult, but the pay off will be worth it.

The interface is also rather unappealing. I like it now that i have used it for a while, but for a newcomer I'm sure it can be intimidating and not as aesthetically pleasing as other audio solutions. Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

I know the interface can be kind of bland! Stick with it. Dig in, learn, and make amazing audio. The game development process is not about you, but the player. Always remember that you are creating a world for the player lose themselves in. Just because the interface is not the prettiest thing ever does not mean that it is not the most powerful audio solution for game development. IT IS! You'll see. :)

The Wwise courses on Audiokinetic's website are extremely valuable. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

Wwise helps me with mixing after all the audio assets have been created. Pulling up the mixer and dialing in the sounds is super convenient and removes the going back and forth between unity and my DAW to get the sounds perfect.

It is also helping me solve attenuation problems. Im no programmer. I cannot type a bunch of randomness, make it work, AND somehow visualize what I typed. The Attenuation spheres are extremely helpful. I also really like the way reverb zones work.

All of this saves a ton of time. This keeps the business and game development process rolling along smoothly. Review collected by and hosted on G2.com.

Max R.
MR
Sound Designer, Audio Programmer, Music Composer
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

Pros :

- the easy integration process through Unity and Unreal game engines.

- the possibility to program easy to highadvanced interactive audio in a fully standalone application.

- the user-friendly interface and interactive audio programming possibilities offered without needing any coding skills.

- the abbility to program very complex systems, whether gamer-based (interactions, footsteps, weapons, etc.) or environment-based (complex ambient systems, day-night cycles), using a variety of tools (containers, randomizers, switches and states, RTPC,...).

- the online support and documentation, very rich, helpful and up to date.

- free usage for non-commercial and academic projects, otherwise price adapted to the cost of production. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

- lack of support for certain contexts (indie game engines like game maker, godot, construct, no web GL support).

- lack of built-in granular tool (useful for some specific sound generating such as engines). Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

- This software is the perfect tool when you have someone dedicated to audio, as it allows this audio tech to work without being necessarily on the game engine. Consider having at least one person dedicated to audio-music implementation who can handle all the wwise part. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

- I suceeded in creating fast a convincing interactive audio system without access to the game engine, and integrated it fast.

- The sonic experience is way more rich and resourceful than with most built-in sound engines. Review collected by and hosted on G2.com.

Arya A.
AA
Post-Production Audio Editor/Mixer
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

Very simple GUI, Randomization options, connectivity with various engines and perforce, all the music features. Beautiful debugger, easy game sound mixing Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Almost nothing! Would be nice if there was a native way to set your own hotkeys, and an option to extract multiple assets out of the same file could be nice too. This is purely fantasy but also a way for Wwise to warn you when you change a value that affects other bits of code. Another amazing feature would be for Wwise to allow for an "executable" audio file for music that is generated from scratch every time, that one could post on a site and so on! Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

Read the manual! Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

Wwise helps me with some sound design and music based applications that would normally be possible through expensive plugins. Like creating randomized variations of samples, "particle" effects to create a wall of sound from one simple sound, and introducing generative random music. Review collected by and hosted on G2.com.

Edward D.
ED
Composer | Sound Designer
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

The layout is very organised. The Events lists is a simple folder structure akin to a bus structure in a DAW. This software is made with traditional audio engineers in mind. It even has the potential to include well known plugins, and has partnership with the likes of Izotope and Krotos. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Although I am very familiar with the layout and structures, the GUI isn't as visually pleasing as most software in 2020. (Though this really doesn't matter too much!) In comparison with similar software FMOD, that has a more user friendly, DAW feel. Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

As I said previously, this software has much of the same organisational concepts of a traditional DAW, with Bus's and effects plugins. So I would say sharpen up on at least 1 DAW before thinking about getting into interactive, non linear based audio solutions such as WWISE. WWISE is the leading software for interactive audio so it is a valuable skill to know if you wish to enter the industry.

I should also add that it is completely free to download and learn. Along with game engine you wish to couple this software with, that's is all the materials you will need to get started. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

I use WWISE with Unreal Engine. The fact I can connect WWISE RTPC's to any game parameter really opens up creative possibilities to play with dynamic, interactive audio for games. Review collected by and hosted on G2.com.

Jater X.
JX
Freelance Soundtrack Composer
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

Wwise provides easy to use and easy to set up interfaces and hands-on tutorial projects to practice. The switch and state system, RTPC, and various other features make the connection between the audio engine and the game engine smooth and effortless. Interactive music systems eliminated most of the communication barriers between composers and programmers, make cool interactive audio ideas become quickly possible to test. The WAAPI introduced another layer of flexibility for programmers to customize the audio systems and expands their ideas. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

No fade in - fade out on sound sources and containers, only on events. Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

Wwise provides easy to use and easy to set up interfaces and hands-on tutorial projects to practice. The switch and state system, RTPC, and various other features make the connection between the audio engine and the game engine smooth and effortless. Interactive music systems eliminated most of the communication barriers between composers and programmers, make cool interactive audio ideas become quickly possible to test. The WAAPI introduced another layer of flexibility for programmers to customize the audio systems and expands their ideas.

I use Wwise to do game audio programming and create in-game audio systems. Wwise cleared up the needs of creating audio systems from scratch and make composers and sound designers easy to work with their audio assets and communicate with programmers. I do not have to create underlying systems every time when I jump on a project. With the functionality and toolbox provided by Wwise, the work efficiency is higher than ever before. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

I use Wwise to do game audio programming and create in-game audio systems. Wwise cleared up the needs of creating audio systems from scratch and make composers and sound designers easy to work with their audio assets and communicate with programmers. I do not have to create underlying systems every time when I jump on a project. With the functionality and toolbox provided by Wwise, the work efficiency is higher than ever before. Review collected by and hosted on G2.com.

Timothee R.
TR
Motion Designer
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

I love the fact that you can easily try out some sounds to create ambiences. I've had a lot of fun generating random infinite music loops. It's a great and powerful tool to test if all your sounds blend and the built-in tools are very useful. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

I saw the product change throughout the years and I must say that the only thing I've had trouble with and luckily had an audio programmer for is connecting it to Unity to see my changes at each push. Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

If you're looking for a middleware to help you simplify your gaming without coding that it's the perfect tool! Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

Wwise is a great tool to try your audio environment, especially in-game pre-production. I wish I knew more about music because I've seen some incredible demos. Overall I would say that Wwise is a must-have for a big gaming studio as it really simplifies life for sound designers without having to code or to minimize this part of the process. Review collected by and hosted on G2.com.

Jimmy B.
JB
Sound Designer
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

The hierarchy window for master buses, sound fx, and music provides a tremendous amount of flexibility in organization, which in turn opens the doors to an incredibly vast array of integration options. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

The UI can be rather intimidating. At first opening up the program, baby steps were required to find my bearings, but the online educational materials provide a wonderful step by step introduction to many facets of Wwise, allowing me to comprehend and utilize what I needed. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

I’ve been able to fully implement original audio for games that have used my sounds to elevate the player experience. Wwise provides a way to fully realize the concepts in my head and place them successfully translate them into the game engine. Review collected by and hosted on G2.com.

Benjamin A.
BA
Fulfillment Associate
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

Wwise is an essential tool for any sound designer. It allows you to easily alter your soundscape based on player interaction and game event, which leads to a truly immersive experience with much less effort. It is incredibly simple to edit your audio this way, especially if you use their free online courses. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

It can be a little complicated to integrate Wwise into your game engine, however there is lots of help and advice online and on their website if you run into any issues. Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

If you have never used Wwise before have a look at their online lessons, found on their website. It is simple to follow and gives you the opportunity to put sound into your first game with ease.

It also helps if you have prior experience with a DAW, as many concepts and editing processes are the same. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

Wwise hands control over the audio experience back to the sound designers, over coders, allowing you to know exactly how your sounds will interact with each other in game. you still need to collaborate closely with coders to ensure the game runs and sounds as best it can, but Wwise allows sound designers to sculpt the audio experience they want before it is needed in game, saving time for both colleagues. Review collected by and hosted on G2.com.

Verified User in Computer Games
UC
Small-Business(50 or fewer emp.)
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(Original )Information
What do you like best about Wwise?

Wwise provides easy to use and easy to set up interfaces and hands-on tutorial projects to practice. The switch and state system, RTPC, and various other features make the connection between the audio engine and the game engine smooth and effortless. Interactive music systems eliminated most of the communication barriers between composers and programmers, make cool interactive audio ideas become quickly possible to test. The WAAPI introduced another layer of flexibility for programmers to customize the audio systems and expands their ideas. Usability and functions, you could setup audio as you need, sides, balances, layering. I could make all manipulations with audio as I want. It helps me in my daily work with game audio.

Great solution for games audio engineering. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Interface a little bit difference that other DAWs, but it's for the first time. I want to find more tutorials in other languages, on Russian for example. Also no fade in - fade out on sound sources and containers, only on events. Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

Yes!!! Sure, very useful software. I think to use Wwise regularly in my work.

Know I just start to you that software, I use different DAWs for different options: ProTools for recording, mix and mastering; Adobe Audition for editing; iZotope RX for restoration etc. And now I wanna try Wwise for game audio development, I hope it will help me more that others. Also I could add vst and integrate it with other platforms, for example Unreal Engine. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

I use Wwise to do game audio programming and create in-game audio systems. Wwise cleared up the needs of creating audio systems from scratch and make composers and sound designers easy to work with their audio assets and communicate with programmers. I do not have to create underlying systems every time when I jump on a project. With the functionality and toolbox provided by Wwise, the work efficiency is higher than ever before. I can insert audio to game as I need, right side, right balance and volume. I didn't know how to set up sound in video game, and I only could send audio file to game developers and they had to insert audio by them self, but know I could make all manipulations with audio as I want and send it you developers. I made audio for games only for freelance. But I'm sure that professionals use Wwise in their daily work. Because you could provide audio for mobile, desktop, console and AR/VR platforms. Review collected by and hosted on G2.com.

Robert M.
RM
Sound Designer
Small-Business(50 or fewer emp.)
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What do you like best about Wwise?

I love how intuitive random containers are - allowing for superb ease of implementation and great sounding non-static audio manipulation. The idea that you can add to the player's immersion so easily and successfully never fails to make me feel like I'm working with real progress being made at all times. In my previous experiences with middleware so often was I left feeling lost in the weeds and I've never really experienced this with Wwise other than when I was first opening it up. I also found Wwise's courses and the practice/learning games an absolute god-send when I first started learning it. Review collected by and hosted on G2.com.

What do you dislike about Wwise?

Being used to digital audio workstations and their standardised workflows, I found that switching over to Wwise was at first quite a roadblock with it requiring such a different way of thinking. Only after using Wwise's own tutorials/courses did it really being to make sense to me - I will say that once this hurdle was overcome I found Wwise highly intuitive as a sound-designer. One thing I will say is that editing scripts is something I still find difficult at times, though this is more to do with my lack of knowledge in code than anything else. Review collected by and hosted on G2.com.

Recommendations to others considering Wwise:

If you've found yourself putting off learning a piece of middleware due it seeming daunting, I can promise that Wwise quickly and effectively put to rest any fear of a steep and prolonged learning curve to rest. Review collected by and hosted on G2.com.

What problems is Wwise solving and how is that benefiting you?

The problems Wwise has helped me solve come down more to the specifics of the type of program Wwise is. With it not being entirely code based, and with the Wwise interface being tailored towards audio professionals, I find that as a sound designer I'm put back in the hot seat with utmost power and control over the audio I'm implementing - I love that it effectively solves the need to have to translate highly audio specific terms and language to coders in order for them to implement my work. Review collected by and hosted on G2.com.