Top Rated Wwise Alternatives
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Wwise provides easy to use and easy to set up interfaces and hands-on tutorial projects to practice. The switch and state system, RTPC, and various other features make the connection between the audio engine and the game engine smooth and effortless. Interactive music systems eliminated most of the communication barriers between composers and programmers, make cool interactive audio ideas become quickly possible to test. The WAAPI introduced another layer of flexibility for programmers to customize the audio systems and expands their ideas. Review collected by and hosted on G2.com.
No fade in - fade out on sound sources and containers, only on events. Review collected by and hosted on G2.com.
Video Reviews
35 out of 36 Total Reviews for Wwise
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Its difficult to pick a favorite aspect of Wwise. Its all amazing. The integration is seem-less with Unity and Unreal. The way organizing Music may be my absolute favorite part. Being able to subtly transition from one section to the next is important with game music, and Wwise makes accomplishing this extremely simple with minimal code experience.
The fact that there are already components saves a ton of time in the game development process. AKAmbient, AkEvent, etc all save me SO much time. Being able to visually see the attenuation spheres when using the AKAmbient component is extremely useful too. Review collected by and hosted on G2.com.
This is only my least favorite thing about Wwise because I don't fully understand the concept personally. Understanding what parts of the file structure I NEED to include in my source control. This, however, forces me to dig into a topic that is unfamiliar to me and learn about it. This is difficult, but the pay off will be worth it.
The interface is also rather unappealing. I like it now that i have used it for a while, but for a newcomer I'm sure it can be intimidating and not as aesthetically pleasing as other audio solutions. Review collected by and hosted on G2.com.
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Pros :
- the easy integration process through Unity and Unreal game engines.
- the possibility to program easy to highadvanced interactive audio in a fully standalone application.
- the user-friendly interface and interactive audio programming possibilities offered without needing any coding skills.
- the abbility to program very complex systems, whether gamer-based (interactions, footsteps, weapons, etc.) or environment-based (complex ambient systems, day-night cycles), using a variety of tools (containers, randomizers, switches and states, RTPC,...).
- the online support and documentation, very rich, helpful and up to date.
- free usage for non-commercial and academic projects, otherwise price adapted to the cost of production. Review collected by and hosted on G2.com.
- lack of support for certain contexts (indie game engines like game maker, godot, construct, no web GL support).
- lack of built-in granular tool (useful for some specific sound generating such as engines). Review collected by and hosted on G2.com.
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Very simple GUI, Randomization options, connectivity with various engines and perforce, all the music features. Beautiful debugger, easy game sound mixing Review collected by and hosted on G2.com.
Almost nothing! Would be nice if there was a native way to set your own hotkeys, and an option to extract multiple assets out of the same file could be nice too. This is purely fantasy but also a way for Wwise to warn you when you change a value that affects other bits of code. Another amazing feature would be for Wwise to allow for an "executable" audio file for music that is generated from scratch every time, that one could post on a site and so on! Review collected by and hosted on G2.com.
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The layout is very organised. The Events lists is a simple folder structure akin to a bus structure in a DAW. This software is made with traditional audio engineers in mind. It even has the potential to include well known plugins, and has partnership with the likes of Izotope and Krotos. Review collected by and hosted on G2.com.
Although I am very familiar with the layout and structures, the GUI isn't as visually pleasing as most software in 2020. (Though this really doesn't matter too much!) In comparison with similar software FMOD, that has a more user friendly, DAW feel. Review collected by and hosted on G2.com.
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I love the fact that you can easily try out some sounds to create ambiences. I've had a lot of fun generating random infinite music loops. It's a great and powerful tool to test if all your sounds blend and the built-in tools are very useful. Review collected by and hosted on G2.com.
I saw the product change throughout the years and I must say that the only thing I've had trouble with and luckily had an audio programmer for is connecting it to Unity to see my changes at each push. Review collected by and hosted on G2.com.
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The hierarchy window for master buses, sound fx, and music provides a tremendous amount of flexibility in organization, which in turn opens the doors to an incredibly vast array of integration options. Review collected by and hosted on G2.com.
The UI can be rather intimidating. At first opening up the program, baby steps were required to find my bearings, but the online educational materials provide a wonderful step by step introduction to many facets of Wwise, allowing me to comprehend and utilize what I needed. Review collected by and hosted on G2.com.
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Wwise is an incredible piece of software that will let you create complex audio behavior in videogames. With little practice you'll be able to create things that are just not possible without middleware. You can easily set up things like convolution reverb, variations, and other sophisticated parameters. It even has integrated synths that will let you create complex adaptive audio in game. Review collected by and hosted on G2.com.
Wwise requires some level of comprehension to be able to take advantage of all the tools. This is no big problem as there is a lot of information on the internet that will help the user create incredible games. Review collected by and hosted on G2.com.
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Wwise is an essential tool for any sound designer. It allows you to easily alter your soundscape based on player interaction and game event, which leads to a truly immersive experience with much less effort. It is incredibly simple to edit your audio this way, especially if you use their free online courses. Review collected by and hosted on G2.com.
It can be a little complicated to integrate Wwise into your game engine, however there is lots of help and advice online and on their website if you run into any issues. Review collected by and hosted on G2.com.
Wwise provides easy to use and easy to set up interfaces and hands-on tutorial projects to practice. The switch and state system, RTPC, and various other features make the connection between the audio engine and the game engine smooth and effortless. Interactive music systems eliminated most of the communication barriers between composers and programmers, make cool interactive audio ideas become quickly possible to test. The WAAPI introduced another layer of flexibility for programmers to customize the audio systems and expands their ideas. Usability and functions, you could setup audio as you need, sides, balances, layering. I could make all manipulations with audio as I want. It helps me in my daily work with game audio.
Great solution for games audio engineering. Review collected by and hosted on G2.com.
Interface a little bit difference that other DAWs, but it's for the first time. I want to find more tutorials in other languages, on Russian for example. Also no fade in - fade out on sound sources and containers, only on events. Review collected by and hosted on G2.com.
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I love how intuitive random containers are - allowing for superb ease of implementation and great sounding non-static audio manipulation. The idea that you can add to the player's immersion so easily and successfully never fails to make me feel like I'm working with real progress being made at all times. In my previous experiences with middleware so often was I left feeling lost in the weeds and I've never really experienced this with Wwise other than when I was first opening it up. I also found Wwise's courses and the practice/learning games an absolute god-send when I first started learning it. Review collected by and hosted on G2.com.
Being used to digital audio workstations and their standardised workflows, I found that switching over to Wwise was at first quite a roadblock with it requiring such a different way of thinking. Only after using Wwise's own tutorials/courses did it really being to make sense to me - I will say that once this hurdle was overcome I found Wwise highly intuitive as a sound-designer. One thing I will say is that editing scripts is something I still find difficult at times, though this is more to do with my lack of knowledge in code than anything else. Review collected by and hosted on G2.com.