# Plastic SCM Reviews
**Vendor:** Unity  
**Category:** [Version Control Software](https://www.g2.com/categories/version-control-software)  
**Average Rating:** 4.2/5.0  
**Total Reviews:** 36
## About Plastic SCM
Version control is the operating system of software development. It can solve problems efficiently and silently, or it can create more. Plastic SCM is a distributed version control, but can work centralized too. It is excellent with branching and merging, can deal with huge projects and big binary assets natively, and it comes with GUIs and tools to make everything simpler. Plastic solves problems.




## Plastic SCM Reviews
  ### 1. Great experience

**Rating:** 4.5/5.0 stars

**Reviewed by:** Ranjeet V. | Graduate Engineering Trainee, Mid-Market (51-1000 emp.)

**Reviewed Date:** September 30, 2022

**What do you like best about Plastic SCM?**

It have new experience from other, it's is flexible to use and it's comes with GUI which help to more visualize the environment and we can use it cloud environment easily

**What do you dislike about Plastic SCM?**

Cost is one of the factor and open source git is more famous because free source and easy management of repo and data. 
No data limited. 
Scm has issue with large size of data

**What problems is Plastic SCM solving and how is that benefiting you?**

Help for developero environment and my friend use for their project work on it. 
One of my like to work most even more tha  git because of GUI interface which help to understand a non  coding guy the ci/CD process

  ### 2. simple, easy to use Interface the GUI for huge files.

**Rating:** 3.5/5.0 stars

**Reviewed by:** Jitendra Sai Gonjisetty D. | DevOps Engineer, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 24, 2022

**What do you like best about Plastic SCM?**

file locking and excellent in Implementing branch per task dev. plastic always rocks it.file locking is an excellent feature by the plastic scm and also provide unlimited file size capability

**What do you dislike about Plastic SCM?**

Nowadays, the developers are writing the source code with modern development practices , so Plastic lacks in frequents branching and merging and ability to interact with the outisde projects are easier in git compared to plastic scm.

**What problems is Plastic SCM solving and how is that benefiting you?**

very fast in implementing it in our huge projects and the semantic features like refactor detection immensely helped us to resolve the complex  diffing refactors

  ### 3. Helps us manage our code integrity and releases easier

**Rating:** 5.0/5.0 stars

**Reviewed by:** Puneet S. | Product, Mid-Market (51-1000 emp.)

**Reviewed Date:** August 23, 2022

**What do you like best about Plastic SCM?**

Good UX. Solves for all the corner cases we had. Very good in terms of user controls.

**What do you dislike about Plastic SCM?**

Repo management is slightly triciker for a first timer on Plastic.

**What problems is Plastic SCM solving and how is that benefiting you?**

Source code management and version control to enable build for scale. 
A good alternat for us which is cheaper and leaner as compared to github.

  ### 4. Plastic SCM is future

**Rating:** 4.0/5.0 stars

**Reviewed by:** SARNA G. | Cloud Development Engineer, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 08, 2022

**What do you like best about Plastic SCM?**

File locking is an excellant feature by plastic SCM much appreciated size capacity

**What do you dislike about Plastic SCM?**

It's not that user friendly, No good source of learning and need to improve the UI

**What problems is Plastic SCM solving and how is that benefiting you?**

Helps in continuous deployment and monitoring and solves the issues related to repositories like git

  ### 5. Product Test Availablity

**Rating:** 3.5/5.0 stars

**Reviewed by:** Palani M. | T, Enterprise (> 1000 emp.)

**Reviewed Date:** August 27, 2022

**What do you like best about Plastic SCM?**

I like this product only for two things 1.  Different cloud rather than Public 
2. CICD availability

**What do you dislike about Plastic SCM?**

Need to improve on UI desgin ,. Felt bit not user friendly

**What problems is Plastic SCM solving and how is that benefiting you?**

For me as performance engineer - this will only help on CICD and monitoring

  ### 6. Plastic SCM new Bang

**Rating:** 5.0/5.0 stars

**Reviewed by:** Mukesh T. | Lead - Application Operations | DB2 LUW, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 28, 2022

**What do you like best about Plastic SCM?**

Plastic SCM tool is very much centralize

**What do you dislike about Plastic SCM?**

Plastic SCM workflow is up to user friendly

**What problems is Plastic SCM solving and how is that benefiting you?**

Plastic SCM resolving the issue which was reported in Git Hub. like Git hub has issue with the Orchestration which plastic scm will over come.

  ### 7. Plastic SCM Details & Review

**Rating:** 4.5/5.0 stars

**Reviewed by:** Anup G. | Corporate Trainer, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 17, 2022

**What do you like best about Plastic SCM?**

Version Control. Ease of use for the users. Code integration. User-friendly interface.

**What do you dislike about Plastic SCM?**

None as of now. One stop for professionals.

**What problems is Plastic SCM solving and how is that benefiting you?**

Branching. Code versioning.

  ### 8. It was an unique experience with SCM

**Rating:** 4.0/5.0 stars

**Reviewed by:** Samprit S. | Product Tech Advisor , Small-Business (50 or fewer emp.)

**Reviewed Date:** August 29, 2022

**What do you like best about Plastic SCM?**

Great UI and amazing SCM tools to work w

**What do you dislike about Plastic SCM?**

Improving latency could be good not that it is a show stopper.

**What problems is Plastic SCM solving and how is that benefiting you?**

Organizing ci cd and pipelines ease of access

  ### 9. Team Collaboration

**Rating:** 4.0/5.0 stars

**Reviewed by:** Palani M. | Performance Test Lead, Enterprise (> 1000 emp.)

**Reviewed Date:** August 26, 2022

**What do you like best about Plastic SCM?**

I like its integration in all of the major clouds - but we have to enable to CICD

**What do you dislike about Plastic SCM?**

Should bring something for load and automation testing

**What problems is Plastic SCM solving and how is that benefiting you?**

need tools to understand

  ### 10. Improve team collaboration and integrative

**Rating:** 4.0/5.0 stars

**Reviewed by:** Mohammad Danish A. | System Engineer, Enterprise (> 1000 emp.)

**Reviewed Date:** August 25, 2022

**What do you like best about Plastic SCM?**

Branching and merging works very good in practice. And very easy.

**What do you dislike about Plastic SCM?**

Nothing as of now every thing was so good

**What problems is Plastic SCM solving and how is that benefiting you?**

Merging and making pull request is easy

  ### 11. CI CD

**Rating:** 4.5/5.0 stars

**Reviewed by:** Karthik R. | Senior Quality Analyst, Enterprise (> 1000 emp.)

**Reviewed Date:** August 27, 2022

**What do you like best about Plastic SCM?**

Helps in integration with all the public cloud

**What do you dislike about Plastic SCM?**

Not a friendly UI to 
use, looking for better UI

**What problems is Plastic SCM solving and how is that benefiting you?**

Multiple environment has some problem and deployment

  ### 12. Plastic Could be Great

**Rating:** 3.0/5.0 stars

**Reviewed by:** Verified User in Animation | Small-Business (50 or fewer emp.)

**Reviewed Date:** January 17, 2022

**What do you like best about Plastic SCM?**

Plastic is very fast (but not in UE4)  supports file locking,  handles very large binary projects and is relatively inexpensive.   We bought Plastic to enable source control for working with Unreal Engine.   For that task, Plastic has been a big disappointment (see below).  But for managing 3D graphics projects after our team went remote during Covid, Plastic has been fantastic.   Plastic is unbelievably fast at scanning and syncing huge binary projects.  The Glueon interface lets artists selectively sync only the parts of the project that they need to work with.

**What do you dislike about Plastic SCM?**

The UE4 plugin is unbelievably slow and unreliable.  As I write this review, I  have been waiting for over 30 minutes to rename 139 files using the UE4 plugin, most of that time the status is "Updating source control status..."  Syncing projects from the plugin while in UE are very slow and  usually crashes the editor.  (In Perforce, syncs from the UE editor were fast.)  We almost always use Glueon to push or pull changes from the repository.  It's very fast, but we usually need to re-open the UE project every time.  Basic file operations, like the rename I'm waiting for, are obscenely slow.  

Our Plastic workspaces routinely disappear and need to be remade.  This is usually quick, Plastic just scans the workspace folder, but causes potential issues with phantom file locks.   

The GUIs are great, but weirdly there is no GUI for the admin tools.  Need to manually unlock 12 files?  You will have to list all locked file (100's...) find the GUID for each file and paste it into an unlock command-line one at a time...

Plastic frequently gets confused about files that have been moved and/or renamed.  Sometimes Plastic interprets moves as moves, sometimes it interprets them as deletes and adds, and often it only gets part of it right and gives up.  

Plastic's error messages are often obtuse and offer no real help for typical users.    

I would recommend Plastic because it's affordable and usually reliable but it does not live up to it's promise, especially with UE4.

**Recommendations to others considering Plastic SCM:**

Use the free version of Perforce if your team is small enough.

**What problems is Plastic SCM solving and how is that benefiting you?**

see above

  ### 13. Industrial usage

**Rating:** 3.5/5.0 stars

**Reviewed by:** Verified User in Telecommunications | Small-Business (50 or fewer emp.)

**Reviewed Date:** September 17, 2022

**What do you like best about Plastic SCM?**

Eastic SCM is a cross-platform commercial distributed version control tool developed by Códice Software I

**What do you dislike about Plastic SCM?**

While woring on it i have reliazed its not very user friendly

**What problems is Plastic SCM solving and how is that benefiting you?**

Scaling
Versioning

  ### 14. One of the best version control system

**Rating:** 4.5/5.0 stars

**Reviewed by:** Anirban  D. | UI Designer, Small-Business (50 or fewer emp.)

**Reviewed Date:** August 28, 2021

**What do you like best about Plastic SCM?**

It has a robust version control system that is by far the best in the industry, especially for game development projects, as they have really large files which Git fails to optimize. It's branch resolution feature is also one of the best.

**What do you dislike about Plastic SCM?**

It's pretty complex for first use, and I will not recommend it for small projects and teams, there are not enough tutorials available and documentation can be quite confusing for advanced topics.

**What problems is Plastic SCM solving and how is that benefiting you?**

We are using plastic for over a year now for managing our game development projects, we use it alongside Unity & Unreal engine, and it serves its purpose well. It is quite affordable considering GitLFS and is more robust, and its branching system is the best.

  ### 15. Amazing version controlling with Plastic SCM!!!!

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Computer Games | Small-Business (50 or fewer emp.)

**Reviewed Date:** September 07, 2021

**What do you like best about Plastic SCM?**

I wonder how great Plastic SCM work with Unity Game Engine. The commits get updated within a fraction of seconds, the multiple branching feature, shelving my pending work, and switching to another branch swiftly! It's really industry standards. I would really recommend people seeking for an advice which VS to use, try this!!!

**What do you dislike about Plastic SCM?**

For newbies, it is a bit complicated to start with since it has multiple features. But trust me, for professionals, it's the best and top preferred. I'm stating that with my own experience.

**What problems is Plastic SCM solving and how is that benefiting you?**

Version Control - To collab my project (SaaS) with my other team members working on the same software.
Storing my Unity projects on Cloud.
I like the multiple branching and shelving (pending works) feature as these were not present in Unity's native version control service - Unity Collab.

  ### 16. Most reliable version control system for large projects

**Rating:** 5.0/5.0 stars

**Reviewed by:** Pranjal J. | Unity Developer, Small-Business (50 or fewer emp.)

**Reviewed Date:** September 16, 2021

**What do you like best about Plastic SCM?**

It is reliable and allows large file versioning easily, unlike GIT; Plastic does its job and is the best at it. Version control at its best, all the features are included.

**What do you dislike about Plastic SCM?**

Nothing I can think of, maybe a bit more easy integration and tutorials to help beginners.

**What problems is Plastic SCM solving and how is that benefiting you?**

We are using Plastic SCM at our organization Brahmos Interactive for managing all of our projects with version control, all client project and everything inhouse project, they are games basically so they have large file sizes and plastic does a great job.

  ### 17. Version Controlling with PlasticSCM

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Computer Games | Small-Business (50 or fewer emp.)

**Reviewed Date:** September 21, 2021

**What do you like best about Plastic SCM?**

PlasticSCM is easy to integrate into any software application, provides multiple branching features, shelving your pending work and switching to another branch quickly and without any hassle. I would really like to recommend PlasticSCM to all my peers for version controlling!

**What do you dislike about Plastic SCM?**

Nothing as such. Plastic really works wonders for version control!

**What problems is Plastic SCM solving and how is that benefiting you?**

I have been using PlasticSCM as primary version control for my Unity-made projects with my team. I have been using PlasticSCM for all my Unity-developed games for the last two years, and never have I ever faced any issues.

  ### 18. Version Control with Plastic SCM

**Rating:** 4.5/5.0 stars

**Reviewed by:** Verified User in Computer Games | Small-Business (50 or fewer emp.)

**Reviewed Date:** August 31, 2021

**What do you like best about Plastic SCM?**

Quick branch switch, shelving the pending changes, works wonders with Unity and makes the committing process 10x faster (compared to Unity Collab)!!!!

**What do you dislike about Plastic SCM?**

The initial setup process is a bit tedious and fussy. It might feel a little complicated if you switch from Unity Collab (which doesn't provide various options like Plastic SCM and is hence very simple to use).

**What problems is Plastic SCM solving and how is that benefiting you?**

Version Control for a Unity project(SaaS) with other 3 of my team members.

  ### 19. Great software for version control, great GUI and friendly

**Rating:** 4.0/5.0 stars

**Reviewed by:** Juan Carlos G. | software developer, Mid-Market (51-1000 emp.)

**Reviewed Date:** October 18, 2018

**What do you like best about Plastic SCM?**

The automatic merge is fantastic, it resolves most of the conflict without any interaction. Also, I love the shelve feature, it saves my life a lot of time because sometimes, I don't want to upload my changes cause by I'm in a wrong branch, so I store the changes in the shelve, go to the correct branch and then, I can apply those changes in the correct branch.
The sync between two Plastic servers works well but sometimes it fails (like I say below). We use two servers because We have two software factory, it helps in order to have a copy.

**What do you dislike about Plastic SCM?**

Well... sometimes the automatic merge does wrong merges. Also, you can not stop a merge operation and you have to continue until you finish all the merges. It would be great If I can cancel a merge and not modify my local files.
Also, we have problems with the sync between two plastic servers because sometimes there is a "double head" and we can not sync until we resolve the "double head"

**Recommendations to others considering Plastic SCM:**

Great support and the GUI is great to control your software version.

**What problems is Plastic SCM solving and how is that benefiting you?**

I'm the backend lead, we have to control the version of each person in the team.  So Plastic helps to control every branch. Also, It has a nice and friendly GUI. 

  ### 20. Recommended for amateur teams and non-professional settings.

**Rating:** 0.0/5.0 stars

**Reviewed by:** Verified User in Higher Education | Small-Business (50 or fewer emp.)

**Reviewed Date:** September 03, 2019

**What do you like best about Plastic SCM?**

The user interface can look pretty if you spend a long time housekeeping it. Their logo is also nice. Honestly, not many good things compared to alternatives.

The Explain Merge tool is a nice visual aid. It can handle big files fine with a tradeoff in project search performance. (just like many other version control systems out there, which makes me wonder why do they make this a selling point?)

**What do you dislike about Plastic SCM?**

The most common actions and features that you'd expect to use all the time are buried within menus and submenus. Working with teams, merging branches and doing code reviews.

Forget about pruning branches, they encourage keeping every single branch and commit within your project which becomes a convoluted spaghetti mess when trying to visualize and manage a serious project with more than one person. This causes the searches to take extremely long times and I've been forced to quit the software multiple times due to "lightning fast" search times that freeze it.

When trying to be picky when merging, plastic will force you to undo everything and start over again. Don't expect this software to help or make things easy for you. Make sure you have high levels of patience and tolerance for plastic.

**Recommendations to others considering Plastic SCM:**

Choose a more robust version control system. Perforce is an excellent alternative and git if your project is not using Unreal / Unity.

**What problems is Plastic SCM solving and how is that benefiting you?**

They claim that the product is able to handle thousands of heavy files and that searches are "lightning fast". I've realized that this is not true since day one. Search times are a pain, I can't count the many times that this software has crashed while commiting or doing a simple search. 

Their nomenclature regarding invisible / deleted / private / ignored and hidden files is laughable. The terms they use are confusing and navigating the interface is like travelling through a maze blindfolded, there's no clear indication whatsoever of what you're doing. Instead of following standards (a la Perforce / Git) they decided to be unique which is their greatest downfall.

Any basic action such as shelving or merging will be met with at least two little tutorial owls that block your screen and multiple error messages about selectors not being able to locate revisions. Expect to repeat the same steps over and over again to complete these simple tasks. This is unacceptable, it has costed me multiple hours at least each day. At this point, using plastic is completely undesirable and we'll soon be changing to a more competent VCS.

  ### 21. Great VCS for Game Development

**Rating:** 4.5/5.0 stars

**Reviewed by:** Jani K. | Game Developer, Computer Games, Small-Business (50 or fewer emp.)

**Reviewed Date:** January 04, 2019

**What do you like best about Plastic SCM?**

After using Git and Git LFS for a few years for game development, we were looking for alternatives - the way Git handles binary files even with LFS is a bit cumbersome, to say the least. PlasticSCM on the other has been designed with binary-files in mind from the get-go, and the support for binaries is really good and it just works the same as with text files (diff is of course a bit different case, but out-of-the-box image diff support in Gluon helps a bit, and you can use any diff you like for files). 

After getting used to, I have also come to like the way PlasticSCM handles DVCS - you commit straight up to a repository, but that repository can be local. The local and remote repositories are then just synced up. Kind of like git, but still different - in git the local repo is handled inside the project tree, but in PlasticSCM you basically setup your own PlasticSCM repository server which is used for committing (although this process is painless and you won't even realize it in the install program).

Great GUIs (there are two, a DVCS PlasticSCM gui and Gluon, the straight up commit to remote gui intended for artists), and commandline support help a bunch.

**What do you dislike about Plastic SCM?**

The GUI was really confusing at first, and even now the fact that multiple tabs open when opening the exact same view opens a new tab, which is annoying. As the concept is similar, but still different to Git, it took a while to get to grips on how the whole DVCS idea works in PlasticSCM - the docs helped a bunch though.

**Recommendations to others considering Plastic SCM:**

If you are in game development, and your project tree grows to tens of gigabytes easily, I highly recommend trying out PlasticSCM - it's been designed with binary files and huge repository sizes in mind.

**What problems is Plastic SCM solving and how is that benefiting you?**

Game development requires huge binary files in their projects, and traditional (D)VCS systems are really designed for text source files instead of binary files - the binary file support, minimal or not, has always been an afterthought. PlasticSCM has been designed game development and binary files in mind from the start, and all the traditional binary-file-in-repo -problems are just gone.

  ### 22. Better Git than Git

**Rating:** 5.0/5.0 stars

**Reviewed by:** Todd A. | Sr Software Strategist, Automotive, Enterprise (> 1000 emp.)

**Reviewed Date:** October 09, 2018

**What do you like best about Plastic SCM?**

Fast, with the ability to be true distributed, central, or anything in between, but also with features enterprises look for like built in ACL security (at the repo, branch, and path level), LDAP authentication, and great component support.

**What do you dislike about Plastic SCM?**

Really it is hard to find something major to dislike.  Closest I can come to it that there are not enough other people using it...yet. ;-)

**Recommendations to others considering Plastic SCM:**

Try it.
It only took us 3-6 months to "go live" because of the size of our org and how much different it was from our previous SCM (much less complex).  You can easily "go live" in a matter of days, especially if coming from another branching SCM tool.

**What problems is Plastic SCM solving and how is that benefiting you?**

Very Fast performance, even when working to a central server.
Was very easy for us to model our component reuse with the "xlink" feature (similar, but better than Git sub-modules)
Do not have to worry about repo scaling problems with the size of the repo, the directory structure, or the size of individual files. 
Built in ACL at several levels allows us to protect projects.

  ### 23. Nice visual source control

**Rating:** 3.5/5.0 stars

**Reviewed by:** Janne M. | Programmer, Computer Games, Small-Business (50 or fewer emp.)

**Reviewed Date:** January 05, 2019

**What do you like best about Plastic SCM?**

Plastic SCM is mostly visual tool that makes it easier to jump into and makes it easy for everyday use.

**What do you dislike about Plastic SCM?**

Sometimes setting up repositories (local/cloud) and knowing what type of repository or sync type to use can be a bit confusing. GLUON is a bit too simplified and we haven't really found a use for it yet.

**What problems is Plastic SCM solving and how is that benefiting you?**

Plastic SCM is easy product to teach to a new workers and it is also fast in moving the binary data.

  ### 24. Best SCM tool we have ever rolled out!

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Automotive | Enterprise (> 1000 emp.)

**Reviewed Date:** October 09, 2018

**What do you like best about Plastic SCM?**

Plastic SCM makes it  very easy for new users to become proficient. The menus are very intuitive  and there are not too many of them. It gives you exactly what you need and not much more. We have rolled out to large 100 person teams at multiple sites with minimum impact to productivity. And we got compliments on the tool we chose. How often does that happen?

**What do you dislike about Plastic SCM?**

I am very happy with the support we receive from Codice Software. If there is one thing they could do better it would be offering a global concurrent license. There are no tools to determine if a user is still using the application  and no reporting to determine trends in use.

**Recommendations to others considering Plastic SCM:**

Try it and you will be impressed.

**What problems is Plastic SCM solving and how is that benefiting you?**

Being a global company, performance on the WAN is of primary importance. Plastic was 15 times faster on the WAN than our previous SCM tool. Faster downloads and updates means more time writing code.

  ### 25. I LOVE PLASTIC

**Rating:** 5.0/5.0 stars

**Reviewed by:** Brendan M. | Lead Programmer, Computer Games, Small-Business (50 or fewer emp.)

**Reviewed Date:** January 16, 2019

**What do you like best about Plastic SCM?**

The intuitive UI, the easy merging and diffing, (BLUEPRINTS DIFFABLE!!)

**What do you dislike about Plastic SCM?**

the lack of a custom theme editor, the lack of the ability to make post it notes or paint scribbles on the branch explorer

**Recommendations to others considering Plastic SCM:**

JUST DO IT! You will be so happy in the end. You won't have to worry about permission errors ever again if you're switching from Perforce

**What problems is Plastic SCM solving and how is that benefiting you?**

Source control and cloud storage.

  ### 26. Best source control tool I've used in 25+ years of software development.

**Rating:** 5.0/5.0 stars

**Reviewed by:** Verified User in Electrical/Electronic Manufacturing | Mid-Market (51-1000 emp.)

**Reviewed Date:** October 10, 2018

**What do you like best about Plastic SCM?**

There are several features. Its fast. Its distributed if you need it. The branch explorer gives a great overview of the project and its multiple branches being worked on, and highlights "lost" unmerged work. Semantic merge to deal with code that just moves around at the same time as other changes. Its friendlier than GIT and easier for teams to switch to, from traditional source control products. Supports GIT repos.

**What do you dislike about Plastic SCM?**

Only issue I have is that the agile nature means that new features and fixes get rolled up in the releases. As as large team we want stability,  and to control when new features are rolled out. Management of multiple respositities is limited to 1 level and a bit crude. When working distributed, developers can forget to merge back to the build server.

**Recommendations to others considering Plastic SCM:**

If GIT is still too radical for your team/company then this is the tool to use.

**What problems is Plastic SCM solving and how is that benefiting you?**

Multiple concurrent developments on the same software base. Traceability with bug tracking and build tools helping with accreditations.

  ### 27. Easy to use, great user interface for large multi-repo collaboration

**Rating:** 5.0/5.0 stars

**Reviewed by:** Nima N. | New Media Artist/ Researcher, Small-Business (50 or fewer emp.)

**Reviewed Date:** January 15, 2019

**What do you like best about Plastic SCM?**

The simplicity of interface, functions offered is the highest praise as compared to other VC options. 

**What do you dislike about Plastic SCM?**

Although SCM and Gluon's power resides in it's simplicity for usage, I miss branching options of git. 

**What problems is Plastic SCM solving and how is that benefiting you?**

For game development, animations. Although SCM and Gluon's power resides in it's simplicity for usage, I miss branching options of git. 

  ### 28. Essential daily use tool for team work

**Rating:** 3.0/5.0 stars

**Reviewed by:** Laura G. | Mid-Market (51-1000 emp.)

**Reviewed Date:** October 19, 2018

**What do you like best about Plastic SCM?**

The interface is friendly, the use is simpler than with other version control systems and the properties included in the branch search are quite useful.

**What do you dislike about Plastic SCM?**

The interface of conflict resolution is not very intuitive, access to some properties, such as accessing the history of a file, is not always easy to find

**What problems is Plastic SCM solving and how is that benefiting you?**

The common problems that arise in a team when a shared repository is used to develop.

It provides many benefits when comparing files, identifying differences and merging the team code. It is also easy to identify  which version is currently in development

  ### 29. A repository control of developed versions of each program

**Rating:** 3.5/5.0 stars

**Reviewed by:** Cristian A. | Small-Business (50 or fewer emp.)

**Reviewed Date:** August 11, 2018

**What do you like best about Plastic SCM?**

It's a robust program, it can take control of several repositories and also search for versions of a developed program during years back. It also has a very useful timeline of any created branch with their version along with a time tag. Mostly you'll use to create branches, merge with other branches and look out for controlling parallel developments.

**What do you dislike about Plastic SCM?**

The program is not very stable, when it works it's magnificient, but when it's not you'd like to have a few words with the creators because sometimes you can go crazy, for example any empty branch points to the source but any change and the graphical disposal of elements is suddenly the opposite as it was a few moments back.

**Recommendations to others considering Plastic SCM:**

It's not easy to use at first, but when you have it running it makes your group job a lot easier, most of all it's focused in version management but it also works for deploys in different environments once you tag any branch or 

**What problems is Plastic SCM solving and how is that benefiting you?**

We are solving all environment issues, developed versions, compatibilities between parallel developments and also its merge functions are very useful when there are discrepencies between different versions of the same program.

  ### 30. Best Version Control on the market

**Rating:** 5.0/5.0 stars

**Reviewed by:** Khash F. | Small-Business (50 or fewer emp.)

**Reviewed Date:** October 09, 2018

**What do you like best about Plastic SCM?**

I love the way Plastic is managing branches. I fits perfectly with the way our company works. We are using 

**What do you dislike about Plastic SCM?**

Hard to say, all th eproblems I had in the past are already solved (Thank you customer service!)

**What problems is Plastic SCM solving and how is that benefiting you?**

Allows us to work smoothly on different problems and different variants of the application with multi-directional integration with enough ease that tech-illiterate team members do that with no supervision required... and this is a lot...

  ### 31. The best version control system

**Rating:** 4.5/5.0 stars

**Reviewed by:** Verified User in Hospital & Health Care | Enterprise (> 1000 emp.)

**Reviewed Date:** October 17, 2018

**What do you like best about Plastic SCM?**

- easy installation
- very good merging algoritme
- it's fast and reliable
- very good integration with Visual Studio

**What do you dislike about Plastic SCM?**

Not very much. It just works. I do have sometimes a small crash in the Plastic SCM client but after a restart, everything is working again.

**What problems is Plastic SCM solving and how is that benefiting you?**

We are building software with a small team for our internal customers. The version control systems makes it possible to have a good dev, test, production build so we can deliver software of good quality.

  ### 32. Good product and great quality

**Rating:** 3.5/5.0 stars

**Reviewed by:** Verified User in Program Development | Mid-Market (51-1000 emp.)

**Reviewed Date:** October 19, 2018

**What do you like best about Plastic SCM?**

I like the kind of options that Plastic SCM give you to help the developers at the time to upload the code. The Shelves are the best.

**What do you dislike about Plastic SCM?**

Maybe the merge option has mistakes and could be better. Sometimes we have error in principal branch because the merge had deleted code.

**Recommendations to others considering Plastic SCM:**

Maybe has a plugin for Jenkins could be great

**What problems is Plastic SCM solving and how is that benefiting you?**

For the business, Plastic SCM has to help us to have a centralized code repository.

  ### 33. very fast, comfortable gui , easy to use. 

**Rating:** 4.0/5.0 stars

**Reviewed by:** Verified User in Gambling & Casinos | Small-Business (50 or fewer emp.)

**Reviewed Date:** October 25, 2018

**What do you like best about Plastic SCM?**

the auto merge is quick and smart.
Jenkins and Jira integration.

**What do you dislike about Plastic SCM?**

missing plugins for some developers, most of them are using Eclips and SVN have better plugin to offer them.

**Recommendations to others considering Plastic SCM:**

Very fast, secure and easy to use.


**What problems is Plastic SCM solving and how is that benefiting you?**

fast and reliable from coding, approve and deployment .

  ### 34. Robust, complete and user friendly version control

**Rating:** 4.5/5.0 stars

**Reviewed by:** Verified User in Automotive | Small-Business (50 or fewer emp.)

**Reviewed Date:** October 17, 2018

**What do you like best about Plastic SCM?**

Friendly user interface, easy to navigate into branchs, change sets and merging points.

**What do you dislike about Plastic SCM?**

Better and deeper integration with ALM applications as Polarion would be a plus.

**What problems is Plastic SCM solving and how is that benefiting you?**

We use Plastic SCM for all our development code, also for models and other business documents, e.g design specifications or quality management docs.

  ### 35. Easy to use and understand

**Rating:** 5.0/5.0 stars

**Reviewed by:** Paul H. | Co Founder and COO, Information Technology and Services, Small-Business (50 or fewer emp.)

**Reviewed Date:** October 16, 2018

**What do you like best about Plastic SCM?**

We have been using it for multiple teams for years and find it easy to use. Makes visualising branches really clear. 

**What do you dislike about Plastic SCM?**

Needs shelving and deleting changesets in the cloud edition 

**What problems is Plastic SCM solving and how is that benefiting you?**

Source control

  ### 36. Graphic Version Control

**Rating:** 4.5/5.0 stars

**Reviewed by:** Roberto T. | Lead Artist, E-Learning, Small-Business (50 or fewer emp.)

**Reviewed Date:** May 12, 2017

**What do you like best about Plastic SCM?**

Since I am not a coder, what I enjoy the best from Plastic is the GUI: this make the software easy to interact with.
You can easily branch and merge, and also you can easily name branches.
The client is really great and intuitive.


**What do you dislike about Plastic SCM?**

I can't tell to dislike any part of this software, since I found that everything I had to do with it was pretty smooth.

**What problems is Plastic SCM solving and how is that benefiting you?**

Plastic helps to manage remote projects, with its Version Control System.
Any team member can branch from the root, and finally everything will be merged in the complete project.


## Plastic SCM Discussions
  - [Task-Driven Development](https://www.g2.com/discussions/task-driven-development-05a341bb-e87f-48a1-9728-84721adae2ba) - 1 comment, 1 upvote
  - [What&#39;s Plastic SCM?](https://www.g2.com/discussions/version-control-and-plastic-scm) - 1 comment, 1 upvote
  - [But aren&#39;t branches supposed to be evil incarnate?](https://www.g2.com/discussions/task-driven-development-19750c1a-48d7-40be-a55b-b6c144245f6d) - 1 comment, 1 upvote
  - [What&#39;s a task branch exactly?](https://www.g2.com/discussions/task-driven-development) - 1 comment, 1 upvote

- [View Plastic SCM pricing details and edition comparison](https://www.g2.com/products/plastic-scm/reviews?section=pricing&secure%5Bexpires_at%5D=2026-06-10+14%3A04%3A29+-0500&secure%5Bsession_id%5D=a9fdbb62-fecc-4113-9805-95c4afb269d9&secure%5Btoken%5D=cfa6c061c2a0e11188191a68726d308f24ef3b6e0afe482fa1d00f74c29210cb&format=llm_user)


## Top Plastic SCM Alternatives
  - [P4](https://www.g2.com/products/p4/reviews) - 4.2/5.0 (93 reviews)
  - [GitHub](https://www.g2.com/products/github/reviews) - 4.7/5.0 (2,298 reviews)
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