Top Rated OGRE3D Alternatives
21 out of 22 Total Reviews for OGRE3D
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It is light-weighted in size, well organized in programming style and design patterns, super fast in performance. You have complete accessibility to the source code above the operating system level. Ogre recently added Vulkan support, that is something re-stimulated my interested in this engine. Also Ogre is good for educational purposes in terms of practicing C++, I would strongly recommend it to computer science students who would like to learn the ins and outs of game development. The documentations and tutorials are fairly up to date. Review collected by and hosted on G2.com.
Lack of tool chain support, Orgre's multimedia format isn't broadly supported or very popular, converting meshes back and forth is kind of inconvenient and very time-consuming.
It is great for being a rendering engine, we cannot blame it for not having sophisticated networking module, easy data manipulation, animation tools, or visual flow graph, etc., let alone those update-to-date industry relationship support. (For instance, the latest mobile or XR platform support needs constant update and organizational collaboration, which isn't something the Ogre community can achieve yet.) Review collected by and hosted on G2.com.
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Easy to use, well documented, portability across platforms, stability
Recently there is a good effort to maintain it and I follow what is going on, as far I can see it goes in the good direction.
The API is good and there are no large changes, the code base very sound.
Easy to integrate in different UI libraries. Review collected by and hosted on G2.com.
Missing few things depending on what you want to do, and few performances issues but easy to find some workaround.
For instance:
- it is missing a good triangle selector that you do not have to implement yourself.
- the manual mesh creation needs to be revised to make easy to load very large meshes, because there are too many copies in the existing easy to use interface. For game creation, it is not really a problem because you load once in general the resources, but in order to really use Ogre3D as scene manager, I find this is to be annoying, it is quiet common on my side to load or update on the fly meshes.
- the new materials backend is really missing a well written set of tutorials. I wish there was something easy to follow with a few good material examples, in order to dive into and make something appealing. I know it is working well, but I feel there is too much time to be spent on my side to have a good result. Since, I have very limited time to work and this is not an important priority I try to find from time to time if there is such resource.
- performances can be an issue in few places.
- some bindings to UI libraries can be a bit outdated or not really implemented for your needs: in my case, I am not using any simple loop scheme as found in most games, I am using Qt and its event driven scheme to update the scene. Review collected by and hosted on G2.com.
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Barebones enough that I have better control on the rendering, this would be good learning tool to teach how game engines tick. Also the fact that it's free and open source, it's nice to show the engine code to show students how things actually work. Review collected by and hosted on G2.com.
Ogre3D isn't really an industry standard currently and is severely outdated compared to the current tech currently. I would not use this on a production level though for hobbyist or for learning this would be a great to pick-up. For production I'd rather use the current popular engines, Untiy3D, UE4, Godot etc. Review collected by and hosted on G2.com.
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I think the camera motion and the setup are very good. It is easy to layout the map to your choosings and is easy to go to whatever coordinate you need to go to. Programming the camera is simple and easy to use. Review collected by and hosted on G2.com.
I think that the graphics are not up to par with today's graphics. The framerate is not great either. Review collected by and hosted on G2.com.
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- Open sourced
- Can be bound with a scripting language like Lua
- Great community
- Very optimized
- Cross platform
- Pretty complete documentation Review collected by and hosted on G2.com.
- Pretty difficult to set up
- Not newbie friendly / at least you have to know about C++ and the basics of graphics programming
- Not exactly a fully functional game engine (it's just a graphics engine)
- Natively only works in C++ Review collected by and hosted on G2.com.
It is free and capable depending on your experience with graphics. It has a few experienced users in the community along with the lead dev. Review collected by and hosted on G2.com.
It has very poor documentation and the community is hit or miss. I think the project is dying to be honest. Review collected by and hosted on G2.com.
Ogre makes it simple to render and animate models, with some knowledge regarding 3D rendering and camera logic, it is fairly intuitive to use, it is also easy to provide effects such as particles Review collected by and hosted on G2.com.
Considering the time since I last used ogre, I don’t directly recall any major issues, though perhaps if you are not already familiar with concepts of 3D rendering ogre could be difficult to pick up and use Review collected by and hosted on G2.com.
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Easy to use, the documentation is so good and you can find a lot of interesting examples Review collected by and hosted on G2.com.
I "dislike" the lack of many Ogre discussion on stackoverflow, is still not too widely used
Shades integration requires large skills Review collected by and hosted on G2.com.