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cross platform support is there which enables to make applications across Android, iOS and web Review collected by and hosted on G2.com.
Nothing as such.. it is ok just that more new and new platforms are coming up Review collected by and hosted on G2.com.
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Xamarin is easy to use and developer-friendly toolkit. Most importantly, you can use your existing .Net/C# knowledge without learning a new language or framework. Review collected by and hosted on G2.com.
Xamarin is a capable framework but has its limitations when it comes to platform-specific funtionalities. There can be specific bugs in how precise controls behave. Also, Universal Windows Platform apps are better kept aside. Review collected by and hosted on G2.com.
This is best hybrid approach to build the mobile application for all three is platform like Android,iOS and Uwp. Reusebuilty of the code is most helps alot with low maintenance. Review collected by and hosted on G2.com.
Minimum app size is big mean without any functionality app size is more than 10 MB.
And late support of features which is already released by native os. Review collected by and hosted on G2.com.
Xamarin provides the best cross-platform to developers, especially .Net Developers. The best thing I like is Xamarin Forms Hot Reload Review collected by and hosted on G2.com.
As a developers, I did not find any downside in Xamarin Review collected by and hosted on G2.com.
Xamarin has a large community with extensive support.
Native performance is possible with the cross-platform Xamarin forms framework.
There is a lot of variety in the learning sources and documentation for Xamarin.
A lot of the C# and dotNET code is usable across all platforms.
C# solutions have the ability to accommodate multiple projects under one solution which is a very helpful feature. Review collected by and hosted on G2.com.
There is a delay with the support for updates to the specific platforms that Xamarin accommodates.
Even though Xamarin is a cross-platform framework, you still need to know the basics of the native programming languages.
The sizes of apps are larger in comparison, a simple one-line application can be 10+MB for the inclusion of base class library asssemblies.
There are various ui-limitations, UI-elements that you would expect to see are not available.
A lot of hacky interventions needed while developing in Xamarin, this includes the IDE and especially UI elements wired up to code.
Latest C# versions are not supported by Xamarin, which really limits use of newer features and/or tools. Review collected by and hosted on G2.com.
C# based Microsoft support environment and the fact you can use Visual Studio as the dev environment. Review collected by and hosted on G2.com.
Long compile times and having to compile to see changes. The complexity of having a single project that can target multiple device types. Review collected by and hosted on G2.com.
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A shared project for Android, iOS and Windows mobile application where we can create common communication code for back end and only UI needs to be developed for Native cross platform apps.
Also Xamarin forms to create mobile apps with a single UI interface.
PCL library can be created. Review collected by and hosted on G2.com.
UI for ios needs to be created in ios.
Linking for Native libraries can be tricky. Review collected by and hosted on G2.com.
It is so cool to create Android and iOS applications using same code provided by Xamarin. Review collected by and hosted on G2.com.
There is no good debuging tool like native frameworks provide. For Android still able to use logcat but not any forward solution for iOS. Review collected by and hosted on G2.com.