Top Rated Modo Alternatives
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The best part about Modo is how easy it is to get a great render. In other 3D programs you need to set up the lighting, and everything. Beauty is not the standard. But in Modo, all o did was import my object and click render, and everything was well lit, and crisp. Review collected by and hosted on G2.com.
There is a bit if a learning curve at times if you are from a different program like Lightwave but that is to be expected with such a strong and robust program. Review collected by and hosted on G2.com.
85 out of 86 Total Reviews for Modo
Overall Review Sentiment for Modo
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Modeling and unwrapping are rich in features, allowing for both procedural and direct modeling. Also, MODO has one of the better integrated vray plugins on the market, even though its always the last to update. Review collected by and hosted on G2.com.
MODO has an unbelievably slow development. Most of the time, you'll see money being wasted on secondary projects (such as the VRModo, Kanova, Mischief, AVP), which won't benefit the user and only lower the number of fixes and features MODO will see. Performances are deficient, some of the worst on the market (compared to max, blender, Houdini), painting, particles, sculpting are leftovers from a 7-8 years ago and will require you to use other tools to work in those fields. The render engine is barely usable compared to nowadays solutions and the shader tree, which uses it, is also the leading cause of lag and freezes in the software. Luckily, you can pick between Octane and Vray as third-party solutions. Review collected by and hosted on G2.com.
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It's great for industrial 3D modeling - so long as your scene isn't too large. (ie: a complicated interior, or any exterior) Review collected by and hosted on G2.com.
This software crashes at least 80 times a day for me. I'm not exaggerating. With every iteration (i've used the last 10 versions of the software, and always update right away.) It crashes on loading items, deleting items, extruding simple planes.
Their answer to this is: your config is corrupt. So I delete and remake my config- Delete and install a new modo. Still crashes. It's borderline unworkable. Review collected by and hosted on G2.com.
Modo has the best polygonal modeling tools and workflow out there. The UI is designed to speed you up. The direct access to fundamental features like UV's and rigging tools are what sets it apart for me. The community around it is amazing. Its procedural tools have grown in leaps and bounds. Also, as an animation platform, Modo is a hidden gem. Foundry's response to feature requests has been great. Review collected by and hosted on G2.com.
Dynamics could be better. While the procedural modeling tools are great, there are still areas for improvement, like closing holes. Saving assembly presets is either bugged or incomplete or just needs more work. Integrations with Unreal and Unity could be better, as compared to the competition. The price, when compared to the competition, doesn't make sense. Marketing could be a lot better. Training material for things like Assemblies and scripting are all provided by the community and really inconsistent. The camera, sunlight, and rendering post could be updated. The preset library that ships with Modo was amazing when it first came out, but the content is starting to look dated and should be updated. Review collected by and hosted on G2.com.
I love how advanced and detailed the quality of the built-in render engine is. I am not extremely knowledgeable about 3D modeling yet, but I believe that it is a great tool for footwear and fashion accessory use. I use the software to 3D model handbags and footwear. Review collected by and hosted on G2.com.
I dislike the learning curve that modo has. It does take a bit to understand your surroundings in the software and the interface is a little bit advanced. I wish it was a little easier to learn and understand. Review collected by and hosted on G2.com.
Has everything - best modeling workflow from any program, procedurals, awesome built in render engine -shader tree Review collected by and hosted on G2.com.
Sometimes performance slows - restarting fixes this but would like to see this improved Review collected by and hosted on G2.com.
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I like the user interface and overall usability. It is easy to solve problems as the software works coherently overall. A helpful community is also a bonus. Review collected by and hosted on G2.com.
Performance could be better. And like to see more sculpting and texturing tools Review collected by and hosted on G2.com.
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I like the UI related in workflow and flexibilities in the tools which I can feel Modo developers have though and studied deeply. Review collected by and hosted on G2.com.
Crashes... I am a user who enjoy customizing in many ways ,but it occurs crashes frequently . It hurts! Review collected by and hosted on G2.com.
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Modo is an excellent platform with the freedom to meet engineering targets with the flexibility of organic design principles. Modo allows transferring different 3D formats between software. Modo can export and import complex and basic geometries created with other technologies. The speed and the easy 3D manipulation is the real benefit for any creative designer. Review collected by and hosted on G2.com.
Not every feature is easy to find. Modo needs a designer with excellent training, and it is required everyday practice. There are not traditional parametric CAD methodology, every new geometry requires some additional work that can be reduced by a parametric solution. Review collected by and hosted on G2.com.
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What I liked the best about MODO is procedural modeling. Instead of just selecting individual parts and adjusting them so tediously in competing products, I can just use the arrow keys and other shortcut keys to select parts that MODO can intelligently know which ones based on your initial selections. Review collected by and hosted on G2.com.
What I found that was least helpful in MODO is rigging tools. It is really difficult to bind mesh to skeleton perfectly. I needed to paint weights each small part by hand. Two competing tools have Geodesic Voxel Binding, which I would love to try. Review collected by and hosted on G2.com.
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Ever since version 701 when I started using Modo, the tool has been my 3D/4D generalist workhorse, and to this day I still rely on Modo as my catch-all visualization package.
In my opinion, Modo has the best navigation and modeling *user experience* of any major CG package. This may seem trivial, but the underlying logic of Modo's modeling interface, navigation, and toggling hotkeys altogether make for a smooth work experience.
Modeling is very fast and setting up materials and rendering is also seamless. I also use Rhinoceros (a CAD software) a lot, and then use Modo for taking those CAD items and rendering them or doing basic product or brand animations. Modo plays well with CAD software (such as Rhino).
While I also use Cinema4D sometimes (for motion graphics) and Blender (for Grease Pencil storyboarding), Modo remains as my default visualization tool.
Modo has a great community of people willing to help with troubleshooting as well. Review collected by and hosted on G2.com.
I wish Modo would do something brave with their license options and provide some kind of free fully-functional license for _at least_ non-commercial artists. I think Modo's biggest problem is how niche it is and how (as far as I can tell) small its user community is compared to Cinema4D or Blender. Industry animation friends of mine in LA (who use primarily C4D and Houdini) didn't even know what Modo was when I mentioned it a few years ago. If Modo is going to become the most innovative and comprehensive 3D/4D package out there, it simply needs a bigger user community; Modo needs more people using it.
Apparently concept artists love Modo (like Eytan Zana), for reasons I can understand; it's great for basically blocking in a "grisaille" underpainting in which lighting and form and composition is mostly established using Modo's fantastic render engine. But a free (or totally affordable) license option for indie-freelance artists would really make Modo's brand innovative and inviting. And of course with greater popularity would come more support for faster development of new features.
That said, I hope Modo continues to aspire for industry-standard animation tools, but as of now Modo is always one step behind the pack with its animation functionality. I hope the development team doesn't relegate Modo's animation tab as it's a very useful aspect of Modo. Again, thinking of concept artists: if Modo added its own version of Blender's "Grease Pencil" toolset into the animation tab, that would be a very attractive feature for artists and 2.5D animators.
Lastly, Modo's sculpting tools are good enough for supplemental detail, but unfortunately can't hold a candle to ZBrush (nor can C4D for that matter). Maybe someday Modo will update their sculpting tools to be top-flight: it would be great to eventually see organic-form sculptors using Modo for their character concepts, but as of now that's dominated by ZBrush. Review collected by and hosted on G2.com.