Top Rated HumanIK Alternatives
What I like best about the human IK system is easy ability to quickly send your mocap data to your character rigs. Using this system you can easily import mocap data into Maya and apply it directly to your character. It's easy to bake down the animation on to the characters rig. By using this, you can save yourself a lot of time by using mocap animation. Review collected by and hosted on G2.com.
The only thing I dislike, if the time it takes to bakedown the animation to the rig. Also, if there was a bit more flexibility in the type of character you're applying the data to, that would be nice. Review collected by and hosted on G2.com.
2 out of 3 Total Reviews for HumanIK
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HumanIK is the best tool that is used for gaming purpose.
it is that tool which helps in analysing and refining the motion captured data , using this system we can easily mocap data into Maya and apply directly to the character. User-friendly,Durability,effective and efficient. Review collected by and hosted on G2.com.
There are absolutely no dislikes , have been using since long time and the best part only i could note down. Userfriendly , time saving, cost effective............ Review collected by and hosted on G2.com.
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Autodesk Human IK solution grew out of Motionbuilder's industry standard motion capture efforts. It has grown into a stable, robust, trusted product for creating a control rig, accepting motion capture in various formats (bvh, collada, fbx, etc.) and then retargeting that animation to a custom control rig. Autodesk's panel makes it extremely easy to setup a character skeleton for use with it. In Motionbuilder, it allows the editing and refinement of motion capture data. Review collected by and hosted on G2.com.
Excellent for motion capture animation, lacks mature and sophistication of custom character control rigs to be considered as a go to solution for day to day character animation. Issues like control of joint orientation on a single axis prevent serious working animators from using it on deadline conscious projects. Lacks facial controls, relying on blendshapes (maya) to handle facial animation. Needs an update to complete with tools such as Advanced Skeleton. Review collected by and hosted on G2.com.
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