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FMOD Reviews & Product Details

Ben M.
BM
Freelance Sound Designer
Small-Business(50 or fewer emp.)
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What do you like best about FMOD?

The layout is just like that of a DAW so it all feels very familiar and works very intuitively Review collected by and hosted on G2.com.

What do you dislike about FMOD?

I feel the mix windows and snapshot windows could be differentiated better.. I have on occasion been mixing in the wrong window Review collected by and hosted on G2.com.

Recommendations to others considering FMOD:

Make sure you check out youtube for tutorials to help unlock the many capabilities of fMod Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

Lately I’ve been using it as a sound designer for an indie game. It’s been crucial in easing the workflow between myself and the developer, saving him time coding and allowing me to shape the sound design how I want without having to dig in to the coding side of development Review collected by and hosted on G2.com.

FMOD Overview

What is FMOD?

FMOD is a cross-platform audio tool and middleware solution for games with a focus on 'Pro Audio'.

FMOD Details
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FMOD Community
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Product Description

FMOD is a cross-platform audio tool and middleware solution for games with a focus on 'Pro Audio'.


Seller Details
Year Founded
2002
HQ Location
West Melbourne, Victoria
Twitter
@fmodstudio
4,143 Twitter followers
LinkedIn® Page
www.linkedin.com
16 employees on LinkedIn®

Verified User in Computer Games
GC
Overview Provided by:
CEO at Firelight Technologies

Recent FMOD Reviews

Martin R.
MR
Martin R.Small-Business (50 or fewer emp.)
5.0 out of 5
"Perfect UX balance of simple being simple and complex being possible"
The balance in both the FMOD Studio sound-/music-designer app and the accompanying API is well-judged in terms of simplicity versus complexity. Rea...
Verified User
U
Verified UserSmall-Business (50 or fewer emp.)
3.5 out of 5
"This is an excellent service."
The upsides are countless. I don’t know what I was doing before using FMOD.
Santiago A.
SA
Santiago A.Mid-Market (51-1000 emp.)
4.0 out of 5
"Intuitive tool for quick audio implementation"
FMOD is a very powerful tool that let's you implement audio into videogames faster than other middleware software. I has a graphic interface that m...
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FMOD Media

FMOD Demo - FMOD
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21 out of 22 Total Reviews for FMOD

4.1 out of 5
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21 out of 22 Total Reviews for FMOD
4.1 out of 5
21 out of 22 Total Reviews for FMOD
4.1 out of 5
G2 reviews are authentic and verified.
Martin R.
MR
Senior Software Engineer
Small-Business(50 or fewer emp.)
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Review source: G2 invite
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(Original )Information
What do you like best about FMOD?

The balance in both the FMOD Studio sound-/music-designer app and the accompanying API is well-judged in terms of simplicity versus complexity. Really simple sound and music design takes no time at all, and a simple runtime sound engine based on the API is similarly simple to code up. Complex sound events, 3D positioning (with customizable roll-off behaviors), and sophisticated interactive music tracks can be designed and auditioned in the app. Admittedly this requires a little more technical knowledge but there's no need for knowledge of C++ programming to achieve this. The app can also connect to a live running game to tweak behaviors in response to the actual live game data, which is invaluable. More complex sound engines using the API are highly customizable too. The API is simple to use and the support forum is very active, and frequented by the actual Firelight Technology engineers (rather than representative to merely triage issues). They are very responsive, in my experience, and they are clearly keen to make FMOD the best it can be. Finally, having used the FMOD Studio app since its very early release, I was impressed with the engineering process (from an external view point) where the initial app was super basic yet developed over time. There is a strong sense that their internal processes for their roadmap prioritization and QA is working well (presumably involving extensive automated tests given the very few regressions I have experienced). Features were added as the FMOD Studio app and API version incremented and these are usually backwards compatible. Review collected by and hosted on G2.com.

What do you dislike about FMOD?

I mentioned in my positive comments about the updates to both the FMOD Studio app and the API being "usually backwards compatible". This is less a negative point but something of which to be aware if choosing FMOD Studio as your audio middleware. The FMOD team are great at trying to maintain this compatibility, but sometimes in software engineering there comes a point where a breaking change is, unfortunately, a necessary evil! Due to the way FMOD Studio is developed, improved (and how bugfixes are applied) perhaps the only rational approach if adopting it is to always stay as up-to-date as possible (rather than sticking to a specific point release version for a project). You need to be aware of this in your own project management processes and would recommend including a strategy for updating breaking changes as they happen, rather than accumulating your own technical debt. This is pretty simple to do if you work in an Agile way, especially as the releases of the updates of FMOD are on a predictable schedule. As I said, FMOD appears to respect this problem and avoids breaking changes, they're pretty rare in my experience. As examples there may be times where all the .fspro projects needed to be updated and migrated to new version (clearly this impacts the work of your sound and music teams). On the engineering and QA side there maybe breaking API changes, but these seem to be (and I can't remember an exception) of the type where the build just fails and code needs to be adjusted accordingly (i.e., that's a kind-of good thing!!), rather than subtle behavior changes that could slip through your QA processes. Unless you have a really robust (i.e., full coverage) testing strategy. Review collected by and hosted on G2.com.

Recommendations to others considering FMOD:

I mentioned this in my comments above but the main issue would be to ensure that your company project management processes can accommodate a frequently-updated product such as FMOD. If your company has a hard-line on locking 3rd party middleware release point versions, even at relatively late stages in a project, then take this into account. Having said that, the releases are super robust and high quality. You might just have to convince your boss! Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

I started using FMOD in a Higher Education context to teach music technology students (on a UK Bachelor Degree course) both game sound design techniques and implementation, interactive music design and composition. I also used it with students with more of an interest in computer science, especially in game dev, where they would build a sound engine based on FMOD connected to a simple 3D game world. As a learning tool to unveil the mystery of "game audio", the way FMOD is presented (i.e., the simple/complex dichotomy in my title of this review and the more details comments earlier) is effective for learning. There is a simple way-in to the product with little on-boarding needed, and no overwhelming "space craft" style interface on initial launch. It's designed to appear like a regular music production DAW, which helps there too. Review collected by and hosted on G2.com.

Santiago A.
SA
Lead Sound Designer
Mid-Market(51-1000 emp.)
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What do you like best about FMOD?

FMOD is a very powerful tool that let's you implement audio into videogames faster than other middleware software. I has a graphic interface that makes it very easy to tune different elements of an asset. Tuning loops and adaptive music is also very easy with FMOD. Review collected by and hosted on G2.com.

What do you dislike about FMOD?

It lacks some functionalities that are offered by the competition. It is limited to 8 listeners which could be a problem for some users. One tool I miss is an included synth, which again it's offered in the competitors software.

Also, because they tried to make a friendly and pretty interface panel, a lot of tools are hidden in menus, which can become annoying at times. Review collected by and hosted on G2.com.

Recommendations to others considering FMOD:

The graphic interface lets you tune assets like no other middleware, but has different tools than it's competitors, so I advice checking what you need before you commit to either software. Either way you can't go wrong with FMOD as it really makes it easy no tune different aspects on an asset.

It is also wise to compare licensing price with other competitors as different companies offer different types of licenses. Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

The graphic interface makes it easy to fine-tune sequences of sounds. also looping and doing adaptive music with several tracks is quite easy to set.

An example of this was when we needed to set weapon loops. It needed 2 states: with and without ammo, and it was a charm to set smooth loops with FMOD's interface. Review collected by and hosted on G2.com.

Verified User in Higher Education
UH
Mid-Market(51-1000 emp.)
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What do you like best about FMOD?

Super easy to setup complex scenes, especially with multiple sounds for the same action which can be shuffled or randomised with varying % of occurrence. Looping tools are useful especially for debug workflows when trying to establish how to improve the end user’s experience. Also the fact it is free made it low pressured and easy to get into without feeling forced. Educational resources online were also useful Review collected by and hosted on G2.com.

What do you dislike about FMOD?

For strictly 2D games it would be handy to be able to disable the 3D/surround sound options as these can often be misclicked by beginners whose games don’t support those features. Also we had to be taught how to use it at degree level as it wasn’t particularly instinctive to use, although it is a powerful piece of software once shown. Online tutorials were good though! Review collected by and hosted on G2.com.

Recommendations to others considering FMOD:

Go for it. It works better than other paid alternatives especially for beginners first learning game Dev Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

I was shown and taught FMOD on my university Music degree program in the UK. We used it for our student projects to build our first game soundtracks and effects, which led to peer and formal assessment. Because of the free license available it was much better than other game music platforms, and quickly became a handy tool in students’ workflows. Review collected by and hosted on G2.com.

Troels J.
TJ
Owner
Small-Business(50 or fewer emp.)
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Review source: Organic
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What do you like best about FMOD?

the GUI and very intuitive control. Easy to do very complex manipulation based on outside parameters and logic set up inside the fmod project. Review collected by and hosted on G2.com.

What do you dislike about FMOD?

Having to switch between windows all the time. Would like to have a small mixer view in the editor, to tweak things quickly. Generally more "see everything on one page" would be nice. Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

General high complexity sound implementation. Much easier to set up logic yourself. You dont need a programmer to the same extent at all. Review collected by and hosted on G2.com.

Verified User in Computer Games
UC
Small-Business(50 or fewer emp.)
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Review source: G2 invite
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What do you like best about FMOD?

FMOD is a really musician/composer-friendly software as it is build similarly to DAWs which makes it easy to navigate! The interface looks really clear and you can easily learn it on your own (without any previous experience in implementing an interactive music). Review collected by and hosted on G2.com.

What do you dislike about FMOD?

I wish there is an automatic option to include a reverb tail. It would fasten composers work.

I would include that too if possible. Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

I am mainly implementing music to it. Thanks to FMOD I got into the field of an interactive music. I have started to perceive the music not only as a completed piece of music but as an overall musical experience which may be called as a soundscape. Review collected by and hosted on G2.com.

Giorgio C.
GC
Music Producer
Small-Business(50 or fewer emp.)
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What do you like best about FMOD?

There are many great features, like the multi-instrument or the scatterer-instrument, and the possibility to put your audio tracks directly into the parameter timeline (great for adaptive musicscapes).

The best thing about FMOD, though, is the graphic interface, that makes the middleware looks a lot a classic DAW. This helps a lot smoothing the learning curve for a sound designer or a composer and allows the user to add and edit the audio clips really fast in an intuitive way. Review collected by and hosted on G2.com.

What do you dislike about FMOD?

The lack of inter-events modulation. I would also love to have the possibility to insert a loop auto crossfade, which would crossfade the end of the loop with its own beginning.

Also, a more extensive documentation and learning material would be a great addition and would definitely help FMOD become more popular within the game audio community.

Finally, a larger choice of effects, both for pure sound design and for spatial audio, would be a huge improvement to the usability and elasticity of the software. Review collected by and hosted on G2.com.

Recommendations to others considering FMOD:

For the newcomers, FMOD could appear like a simple tool to organize audio events, but it is way more than that. There are a lot of tutorial on creative and interesting approaches online for audio implementation with FMOD, and if you're not familiar with all the features of FMOD, you should definitely dig deep even before you start using the software.

The first time I used it, I had to deal with many problems I could have easily avoided with the right implementation technique. Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

FMOD helped me to achieve better results for adaptive audio more easily. Thanks to its user-friendliness, it helped me a lot to deeply understand the different approaches to adaptive audio and made a lot easier the passage from the DAW to the middleware. Review collected by and hosted on G2.com.

Jimmy B.
JB
Sound Designer
Small-Business(50 or fewer emp.)
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What do you like best about FMOD?

FMOD has an interface similar to that of a DAW, so the learning curve does not feel as steep as that of other middleware. Review collected by and hosted on G2.com.

What do you dislike about FMOD?

Not much! The recent switch to Catalina has brought about some compatibility issues with FMOD but that of course will be smoothed out with updates. Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

Workflow efficiency, file and bus organization, snapshots, and more are all improved. Review collected by and hosted on G2.com.

Elliott B.
EB
Sound Editor
Small-Business(50 or fewer emp.)
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What do you like best about FMOD?

It's very quick and easy to pick up and learn, very intuitive and rewarding when you get something to work!

Very stylish GUI too Review collected by and hosted on G2.com.

What do you dislike about FMOD?

There's a lack of a auto loop crossfade, would speed things up rather than adjusting yourself.

Also maybe some online documentation for further reading to get into the nitty gritty! Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

It has sped up my workflow and allowed me to be more creative with it Review collected by and hosted on G2.com.

Joshua D.
JD
Assistant Athletics Coach - Bees Academy
Small-Business(50 or fewer emp.)
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What do you like best about FMOD?

The most helpful thing about FMOD is its fluid workflow Review collected by and hosted on G2.com.

What do you dislike about FMOD?

Very little, FMOD are always updating their product making great improvements Review collected by and hosted on G2.com.

Recommendations to others considering FMOD:

I would advise anyone looking at FMOD to use their website to learn more about the produce. There are so many tips and videos which show you how to use the product to its full potential. Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

Sound design flow Review collected by and hosted on G2.com.

Lucas C.
LC
Audio Director/ Audio engineer/ Music producer/ Sound designer
Small-Business(50 or fewer emp.)
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Review source: G2 invite
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What do you like best about FMOD?

The flexibility, easy of use, frequency of updates Review collected by and hosted on G2.com.

What do you dislike about FMOD?

The dificulty in nativizing blueprints with FMOD components Review collected by and hosted on G2.com.

Recommendations to others considering FMOD:

FMOD is the best middleware for sound designers coming from linear media Review collected by and hosted on G2.com.

What problems is FMOD solving and how is that benefiting you?

The main ones are reverb and occlusion systems that FMOD makes easy to control every detail via parameters without any hassle Review collected by and hosted on G2.com.