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I am not sure how to implement spec maps into Arnolds aistandardshader. When I apply it to the color under reflections, I can't see anything, when I apply it to the strength under reflections, I can't see anything
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Verified User in Animation
G2
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In mental ray we can render associate passes in grey scale so we can have more flexibility in comp while doing beautification of characters. Can we render like that in Arnold ?
Posted by:
Verified User
G2

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