Top Rated ARKit Alternatives
ARKit is a very robust system with continuous performance updates and very integrated with Unity3D which is the framework I use develop our apps.
Excellent system that allows you to track plans and calculate ambient lighting.
Facetracking is also very well done and allows you to develop applications in a short time and with excellent results. Review collected by and hosted on G2.com.
I am not very happy with the system adopted by Unity3D for the realization of two-dimensional Markers, for example photos from the camera, especially realized at runtime to be able to archive sessions of augmented reality. Review collected by and hosted on G2.com.
73 out of 74 Total Reviews for ARKit
Overall Review Sentiment for ARKit
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Due to the quality of the hardware that runs on, and the tight integration between hardware and software in Apple, you can get amaz¡ng results with a few lines of code. There are plenty of example code around there Review collected by and hosted on G2.com.
Honestly, there aren't many things I don't like about this product. I've created a couple of production-ready apps, and so far so good Review collected by and hosted on G2.com.
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It is an apple software for both developers and simple iPhone users. For the first ones to create and monitor VR (Virtual reality) apps in different domains such as the gaming field, and for the second group to experience VR in different domains such as geolocalization outside while navigating areas, or displaying pieces of information about products that they would like to buy. The things that I like the most about this software are:
- The ability to share recordings with collaborators in remote locations. This is a good thing when working on a project where the members are distant from each other. More than ever, working remote keeps gaining pace, and this software perfectly fits the trend;
- App clip codes are easy to integrate (App clip code encodes information about an item that can be displayed over screening it by a camera device);
- The possibility for the ARKit to decode an App clip code URL, get access to it, and recode it into any other desired information to be displayed. Review collected by and hosted on G2.com.
- The device must have an A12 Bionic processor or higher for the geo-localization system to function correctly. This is a huge disadvantage for the coders that can't necessarily upgrade to the latest iPhone devices;
- Some features are not available worldwide yet, but efforts are being made to expand the full features of the software worldwide;
- It would be good to find means to reduce the errors in decoding the App clip, plus some bugs to be fixed. Review collected by and hosted on G2.com.
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Tracking quality and stability
Images based 3D model tracking
Fast and easy to use
SDKs available to game engines like Unity
LiDAR based tracking Review collected by and hosted on G2.com.
We can not push CAD data and do the 3D model tracking like Vuforia do.
ARKit is available on only iOS device and not android devices which are more popular Review collected by and hosted on G2.com.
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ARKit is an SDK that combines with Unity Engine to create immersive experiences in Augmented Reality for IOS users. It could be used to create various types of experiences as Ground Plane Detection or Image detection. Review collected by and hosted on G2.com.
Being only compatible with IOS you have to use AR core for android which isn't very much feasible for developers like me. Review collected by and hosted on G2.com.
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I had personally used ARkit when building a camera and location app; this SDK's documentation is superb. And the best thing is easy to implement in Swift also. As an iOS developer, the skill would be preferable nowadays. If you do an ARKit project, you will be a hero to get the job easily. Review collected by and hosted on G2.com.
Nothing to dislike about ARKit. They are improving their code and adding extra feature etc. which is good. but their update is come little late. If any bug there they will fixed it some later. If updates come frequently then it will far better. Review collected by and hosted on G2.com.
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I think if someone is looking to work in the field of Augmented Reality in IOS, this is the go to SDK Review collected by and hosted on G2.com.
I don't get why they do not integrate a similar SDK for Android. It is a pain for us developers. Review collected by and hosted on G2.com.
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Ease of use. ARKit allowed developers to build apps that are out of this world. It enables developers to build apps that diminishes the line between reality and imagination. Review collected by and hosted on G2.com.
Only available for apple ecosystem. To develop apps, developer needs mac os, which many developers can't afford. Also, target platforms are Apple products, which constitute less market share as compared to the competitors share. Apple products are expensive, that's why less people own it, which leads to lesser audience. Review collected by and hosted on G2.com.
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Can build augmented reality experiences for iOS devices. Has supported with Barracuda, so can easily import it in Unity. Can build 3D models and its implementation is similar to AR Foundation. Review collected by and hosted on G2.com.
Due to ARKit's recent release, we are not able to access the iOS device camera, so not able to get the augmented reality effect. We need some customer support related to this issue. Sometimes, it gives integration issues when trying to combine ARKit and placing the prefab script. It takes time to build the project on Mac. Review collected by and hosted on G2.com.
ARKit is the best Augmented Reality Framework. It works very well with my hardware. It can find horizontal and vertical surfaces perfectly. For devices with LIDAR, the situation is beyond perfect. Review collected by and hosted on G2.com.
It does not support old devices and it uses high power. Review collected by and hosted on G2.com.