Alternativas de Plastic SCM Mejor Valoradas
36 Plastic SCM Reseñas
Sentimiento General de la Reseña para Plastic SCM
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Ayuda en la integración con toda la nube pública. Reseña recopilada por y alojada en G2.com.
No es una interfaz de usuario amigable para usar, buscando una mejor interfaz de usuario. Reseña recopilada por y alojada en G2.com.
Plastic is very fast (but not in UE4) supports file locking, handles very large binary projects and is relatively inexpensive. We bought Plastic to enable source control for working with Unreal Engine. For that task, Plastic has been a big disappointment (see below). But for managing 3D graphics projects after our team went remote during Covid, Plastic has been fantastic. Plastic is unbelievably fast at scanning and syncing huge binary projects. The Glueon interface lets artists selectively sync only the parts of the project that they need to work with. Reseña recopilada por y alojada en G2.com.
The UE4 plugin is unbelievably slow and unreliable. As I write this review, I have been waiting for over 30 minutes to rename 139 files using the UE4 plugin, most of that time the status is "Updating source control status..." Syncing projects from the plugin while in UE are very slow and usually crashes the editor. (In Perforce, syncs from the UE editor were fast.) We almost always use Glueon to push or pull changes from the repository. It's very fast, but we usually need to re-open the UE project every time. Basic file operations, like the rename I'm waiting for, are obscenely slow.
Our Plastic workspaces routinely disappear and need to be remade. This is usually quick, Plastic just scans the workspace folder, but causes potential issues with phantom file locks.
The GUIs are great, but weirdly there is no GUI for the admin tools. Need to manually unlock 12 files? You will have to list all locked file (100's...) find the GUID for each file and paste it into an unlock command-line one at a time...
Plastic frequently gets confused about files that have been moved and/or renamed. Sometimes Plastic interprets moves as moves, sometimes it interprets them as deletes and adds, and often it only gets part of it right and gives up.
Plastic's error messages are often obtuse and offer no real help for typical users.
I would recommend Plastic because it's affordable and usually reliable but it does not live up to it's promise, especially with UE4. Reseña recopilada por y alojada en G2.com.
Eastic SCM is a cross-platform commercial distributed version control tool developed by Códice Software I Reseña recopilada por y alojada en G2.com.
While woring on it i have reliazed its not very user friendly Reseña recopilada por y alojada en G2.com.
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Tiene un sistema de control de versiones robusto que es, con mucho, el mejor de la industria, especialmente para proyectos de desarrollo de juegos, ya que tienen archivos realmente grandes que Git no logra optimizar. Su función de resolución de ramas también es una de las mejores. Reseña recopilada por y alojada en G2.com.
Es bastante complejo para el primer uso, y no lo recomendaré para proyectos y equipos pequeños, no hay suficientes tutoriales disponibles y la documentación puede ser bastante confusa para temas avanzados. Reseña recopilada por y alojada en G2.com.
I wonder how great Plastic SCM work with Unity Game Engine. The commits get updated within a fraction of seconds, the multiple branching feature, shelving my pending work, and switching to another branch swiftly! It's really industry standards. I would really recommend people seeking for an advice which VS to use, try this!!! Reseña recopilada por y alojada en G2.com.
For newbies, it is a bit complicated to start with since it has multiple features. But trust me, for professionals, it's the best and top preferred. I'm stating that with my own experience. Reseña recopilada por y alojada en G2.com.
Es confiable y permite el versionado de archivos grandes fácilmente, a diferencia de GIT; Plastic hace su trabajo y es el mejor en ello. Control de versiones en su mejor forma, todas las características están incluidas. Reseña recopilada por y alojada en G2.com.
Nada en lo que pueda pensar, tal vez una integración un poco más fácil y tutoriales para ayudar a los principiantes. Reseña recopilada por y alojada en G2.com.
PlasticSCM is easy to integrate into any software application, provides multiple branching features, shelving your pending work and switching to another branch quickly and without any hassle. I would really like to recommend PlasticSCM to all my peers for version controlling! Reseña recopilada por y alojada en G2.com.
Nothing as such. Plastic really works wonders for version control! Reseña recopilada por y alojada en G2.com.
Quick branch switch, shelving the pending changes, works wonders with Unity and makes the committing process 10x faster (compared to Unity Collab)!!!! Reseña recopilada por y alojada en G2.com.
The initial setup process is a bit tedious and fussy. It might feel a little complicated if you switch from Unity Collab (which doesn't provide various options like Plastic SCM and is hence very simple to use). Reseña recopilada por y alojada en G2.com.
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La fusión automática es fantástica, resuelve la mayoría de los conflictos sin ninguna interacción. Además, me encanta la función de estantería, me ahorra mucho tiempo porque a veces no quiero subir mis cambios porque estoy en una rama incorrecta, así que guardo los cambios en la estantería, voy a la rama correcta y luego puedo aplicar esos cambios en la rama correcta. La sincronización entre dos servidores Plastic funciona bien, pero a veces falla (como digo a continuación). Usamos dos servidores porque tenemos dos fábricas de software, lo que ayuda a tener una copia. Reseña recopilada por y alojada en G2.com.
Bueno... a veces la fusión automática hace fusiones incorrectas. Además, no puedes detener una operación de fusión y tienes que continuar hasta que termines todas las fusiones. Sería genial si pudiera cancelar una fusión y no modificar mis archivos locales. También, tenemos problemas con la sincronización entre dos servidores de plástico porque a veces hay una "doble cabeza" y no podemos sincronizar hasta que resolvamos la "doble cabeza". Reseña recopilada por y alojada en G2.com.
The user interface can look pretty if you spend a long time housekeeping it. Their logo is also nice. Honestly, not many good things compared to alternatives.
The Explain Merge tool is a nice visual aid. It can handle big files fine with a tradeoff in project search performance. (just like many other version control systems out there, which makes me wonder why do they make this a selling point?) Reseña recopilada por y alojada en G2.com.
The most common actions and features that you'd expect to use all the time are buried within menus and submenus. Working with teams, merging branches and doing code reviews.
Forget about pruning branches, they encourage keeping every single branch and commit within your project which becomes a convoluted spaghetti mess when trying to visualize and manage a serious project with more than one person. This causes the searches to take extremely long times and I've been forced to quit the software multiple times due to "lightning fast" search times that freeze it.
When trying to be picky when merging, plastic will force you to undo everything and start over again. Don't expect this software to help or make things easy for you. Make sure you have high levels of patience and tolerance for plastic. Reseña recopilada por y alojada en G2.com.