What Is UV Mapping? How It Makes 3D Models Come to Life

April 27, 2022
by Mara Calvello

As an artist, you might sketch out a drawing in pencil before deciding to paint.

You use the same process when creating an object with 3D modeling software. You design an object first, and then once the concept is complete, you add details, color, shadows, and other design elements by UV mapping.

A UV map is the flat surface representation of a 3D model used to wrap textures. The process of creating a UV map is called UV unwrapping, which is done using 3D modeling software. 

The letters U and V are used to define UV mapping because it signifies the axis of the 2D texture on the UV grid. X, Y, and Z are used for the axes on the 3D object. 

Designers working with this type of software are always looking to create new and different textures to apply to their 3D models. A wide variety of textures results in more realistic models. Plus artists don’t have to render an entirely new object each time they make something new. 

Overall, UV mapping saves 3D artists time and makes texture mapping onto 3D objects easier and faster.

Elements of UV mapping

UV mapping works by unfolding or unwrapping the 3D model at the seams and laying it flat on a 2D space, similar to how you’d make a pattern in sewing a new pair of pants or a sweater. This is a crucial step in 3D modeling because there is no such thing as a 3D texture since they’re based on a 2D image. 

When the mapping is complete, the designer can produce a custom image based on the pattern and then applied to the 3D model.

basic UV map

A basic UV unwrap
Source: Autodesk 3DS Max

In 3D, the horizontal x-axis will be the U in 2D space, where the vertical y-axis is the Y. UV mapping gives the 3D models enhanced color and detail with fewer limitations than other processes.

 A good way to understand UV mapping is to think about it like you are making a cube out of a piece of paper. It’s the same concept, only done in reverse. While this sounds challenging, 3D modeling software has built-in features, edit modes, and object modes that make UV mapping as easy and straightforward as possible.

Top 5 3D modeling software:

* These are the top five leading 3D modeling software solutions from G2’s Spring 2022 Grid® Report. 

Most 3D software platforms also have blogs dedicated to assisting users in making UV mapping work, with a step-by-step workflow based on features and functionality unique to the software. 

For example, Maya has instructions here. Blender also has its own Wiki to assist designers with UV mapping with various tutorials and information within its UV editor. 

The actual step-by-step instructions for how to UV map will depend on the software in use, so it’s a good idea to check the blog of your preferred tool.

There are a few components of UV mapping that 3D designers should be aware of, including textures, seams, overlapping UVs, and UV channels.

Textures

A UV map will have visible textures that “color” your 3D model. You can have various types of textures, depending on what you’re looking to create. While there are many, some of the most common textures are:

  • Diffuse map: Gives a 3D model basic color. 3D modeling software uses it to reflect shade and light.
  • Albedo map: Similar to a diffuse map but might not contain contrasting lighting. It will show the basic color of an object without shadows or glare.
  • Specular map: Controls the amount of color and light reflected by the object onto other surrounding objects.
  • Ambient Occlusion (AO) map: Used to enhance the realism of a 3D object by simulating shadows generated by the object’s environment.

A UV island is a group of UV points connected with edges and separated from other UV points of the model by edge cuts. The shadow and light in a 3D model may depend on how many UV islands are used.

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Seams

Seams are a crucial element of the UV mapping process and are unavoidable when you flatten any 3D object. A seam is the part of the texture or design of the polygon mesh that has to be split for the design to convert the 3D mesh into a 2D UV map.

These seams are similar to the ones in our clothing, but with UV mapping, the stitches are removed.

Define: A polygon mesh is the collection of vertices, edges, and faces that make up a 3D object. This mesh is what defines the shape and contour of every 3D object made with 3D modeling software.

A distortion means the image texture and various pixels look stretched or pinched when applied to the model. A lot of distortion affects how the details look on the final 3D version of the model when using 3D design software

To make seams less noticeable and to avoid distortion:

  • Make seams follow hard edges where they are usually less noticeable.
  • Hide seams behind other parts of the 3D model. For example, when unwrapping a head, place your seams behind the ear or where the hair will be.
  • Hide seams underneath or behind the focal point of your model, where people are less likely to see them, like the back of a head.

Overlapping UVs

Overlapping UVs happen when two or more of the polygons in your UV map are on top of one another. This means these two parts of the model will display the same area of the texture or design, as they both take up the same UV coordinates.

Usually, overlapping UVs is something 3D artists avoid, so the UV map texture looks varied and consists of the preferred layout. However, there are times when designers intentionally have overlapping UVs.

When a texture is basic or generic, a designer may choose multiple parts of the polygon mesh over the same UV space to repeat the texture.

UV channels

UV channels allow the same object to have multiple UV maps. There can be no overlapping UV maps with UV channels, as this will display shadow information in the wrong areas of the 3D model. If designers attempt this in 3D software, they’ll receive an error message within the program.

Since they cannot overlap, the solution is two UV channels. One UV has information regarding textures, colors, and other detail, while the different UV channel has information for lighting. UV channels allow 3D objects, especially objects like animals and humans, to look more realistic with a combination of texture, shadows, and light.

Put your 3D model on the map!

While it seems like a complicated part of creating a 3D model, UV mapping gets easier with practice and the right software. Once you find the tool for you, it’s time to get creative and make your 3D model come to life.

One of the next steps to master once you’ve gotten the hang of UV mapping is incorporating it into your next product design to ensure it comes to life in all the right ways.

Want to learn more about 3D Design Software? Explore 3D Design products.

Mara Calvello
MC

Mara Calvello

Mara Calvello is a Content Marketing Manager at G2. She received her Bachelor of Arts degree from Elmhurst College (now Elmhurst University). Mara works on our G2 Tea newsletter, while also writing content to support categories on artificial intelligence, natural language understanding (NLU), AI code generation, synthetic data, and more. In her spare time, she's out exploring with her rescue dog Zeke or enjoying a good book.